{"config":{"lang":["en"],"separator":"[\\s\\-]+","pipeline":["stopWordFilter"]},"docs":[{"location":"","title":"Home","text":""},{"location":"#welcome","title":"Welcome","text":"

This mkdocs instance includes all documentation related to the terms of Love Live game hacking. I'd like to keep all the important information in one place for easy access and easy contribution for other languages.

This repo for the documentation here is open source, so please make your edits there:

git clone git@codeberg.org:carette/ll-hax-docs.git

https://codeberg.org/carette/ll-hax-docs

DM me on Discord if you need it to be updated (the public instance).

"},{"location":"#notable_users","title":"Notable Users","text":"

Below is a list of notable users who have made contributions ranging from a few helpful messages to entire archival projects of games. This list is not in any particular order. If you would like your name removed, added or updated in anyway (as I've likely forgotten or made a mistake), please make a pull request.

"},{"location":"about/","title":"About","text":""},{"location":"about/#about","title":"About","text":"

LL Hax is a community created by Caret. The sole purpose of creating this community was to take notes and do research on hacking the SIFAC game. Then when SIF was getting EoS, Caret made sure that the community could be used for working on that, which followed SIFAS.

Currently, the LL Hax community resides in a cozy discord server, but Caret also set up a matrix server as a back up, just in case (desipte unlikely-ness).

"},{"location":"about/#discord_server","title":"Discord Server","text":"

https://discord.gg/VnhnvdW8CG

"},{"location":"about/#matrix_server","title":"Matrix Server","text":"

Matrix is a decentralized messaging system that enables secure communication and collaboration across platforms.

https://matrix.to/#/#ll-hax:m.sif.moe

Check out a list of clients here: https://matrix.org/ecosystem/clients/

"},{"location":"pugu/","title":"Puchiguru","text":""},{"location":"pugu/#puchiguru","title":"Puchiguru","text":"

Puchiguru Love Live! (\u3077\u3061\u3050\u308b\u30e9\u30d6\u30e9\u30a4\u30d6\uff01 Puchiguru Rabu raibu!) was a game released for iOS and Android, based on the Love Live! franchise. It was developed and published by Pokelabo, Inc. and was released on April 24, 2018 for both iOS and Android devices. The game's service was terminated on May 31, 2019.^1

Puchiguru (as of 2023) has a private server hosted by CursedBlackCat.

"},{"location":"pugu/#discord","title":"Discord","text":"

https://discord.gg/S64Yryk

(Copied from the Discord)

Private server APK: https://pokenesos.com/

IOS Method:

https://pokenesos.com/ios

(Copied from Reddit by CursedBlackCat)

Puchiguru download links for Android and iOS! iOS Link

iOS App Store Download Link Android Links

Android Google Play Download Link

Android APK Download Link (APKpure)

Android QooApp Link

Please note that you will not be able to play the game until the server goes live at 12PM noon on April 24, JST. A countdown timer until then can be found here.

"},{"location":"sif/","title":"SIF","text":""},{"location":"sif/#sif","title":"SIF","text":"

(the following was copied from the fandom wiki) Love Live! School idol festival (\u30e9\u30d6\u30e9\u30a4\u30d6\uff01\u30b9\u30af\u30fc\u30eb\u30a2\u30a4\u30c9\u30eb\u30d5\u30a7\u30b9\u30c6\u30a3\u30d0\u30eb Rabu raibu! Suk\u016bru Aidoru Fesutibaru, LLSIF) was a rhythm game released for iOS and Android, based on the Love Live! franchise. It was published by Bushiroad and developed by KLab Inc. and was released on April 16, 2013 for iOS and June 6, 2013 for Android devices.

An English version was released on May 12, 2014 under the title \"School Idol Festival\" at version 1.6. A Taiwanese version was released on May 22, 2014 under Mobimon Inc. at version 1.2. A Chinese version was released on June 12, 2014 under MariyGames at version 1.0. A Korean version was released on July 1, 2014 under NHN Entertainment Corp. at version 1.1. The Korean version was shut down and merged with the Global version on August 10, 2016. The Traditional Chinese version was shut down and merged with the Global version as of May 17, 2017. The Japanese Version was merged with the Global Version on June 10, 2021 and the Korean version & Traditional Chinese options was removed.

An arcade version was announced to be in production on November 27, 2015 and was made available for play on December 6, 2016. A new game titled Love Live! School Idol Festival ALL STARS was announced to be in production on September 21, 2017, and was released on September 26, 2019. Both games will continue to run concurrently alongside each other.

A successor to the game Love Live! School idol festival 2 MIRACLE LIVE! was announced on September 25, 2022, also featuring Nijigasaki High School Idol Club and Liella!.

On January 31, 2023, it was announced that the game's service would be shut down on March 31, 2023. ^1

"},{"location":"sif/#private_servers","title":"Private Servers","text":""},{"location":"sif/#self_hostable_servers","title":"Self Hostable Servers","text":""},{"location":"sifac/","title":"SIFAC","text":""},{"location":"sifac/#sifac","title":"SIFAC","text":"

Love Live! School idol festival ~after school ACTIVITY~ (\u30e9\u30d6\u30e9\u30a4\u30d6\uff01\u30b9\u30af\u30fc\u30eb\u30a2\u30a4\u30c9\u30eb\u30d5\u30a7\u30b9\u30c6\u30a3\u30d0\u30eb ~after school ACTIVITY~) is an arcade version of Love Live! School idol festival. It was first announced to be in production on November 27, 2015 and was made available for play on December 6, 2016.

Aqours was first announced to be added to the game on October 20, 2017. Aqours was added to the game with the Love Live! School Idol Festival: After School Activity Next Stage update on December 6, 2018. It was announced on October 26, 2020 that the game will receive a final update on November 10, 2020. No new songs or cards will be added passed that point, essentially ending support for the arcade version.

On October 10th 2020, it was announced that a port to the Playstation 4, titled Love Live! School idol festival ~after school ACTIVITY~ WaiWai! Home Meeting!! was in development. This version of the game was also announced with English language support, notably being the first iteration of the game to be released outside of Japan and in another language. It was released worldwide on March 24th 2021.

"},{"location":"sifac/#how_to_play","title":"How to Play","text":"

Obtaining the game files for this is gray area due to the copyright restriction playing an old arcade game entails. If you agree with me, you'd think this is total BS and want to play things that are considered dead or EoS even after the matter. Archival and preservation are the main motivators here, not money or business!

  1. I do not suggest looking on a certain site called nyaa.si or of similar origin as it will contain the borderline illegal method of getting the game
  2. Once the game files are obtained. (From a dump of the arcade machine or of other methods) extract them or decrypt the virtual hard disk (ask around for help if you need this method).
  3. The binary you want to run will be ll3.exe, but don't run it yet! There are some command line arguments that you can run it with to change how it acts:
"},{"location":"sifac/#cli_arguments","title":"CLI Arguments","text":"

-highquality: Runs the game with higher quality graphics. Not really sure if this makes a huge difference or not.

-centralmode: Enables a specific game mode designed for the gacha version, where players obtain randomized virtual items.

-windowmode or -singlemode: Runs the game in a resizable window instead of full-screen mode, useful for debugging or testing.

-sh (screen height): Sets the desired vertical size or resolution of the game window.

-sw (screen width): Sets the desired horizontal size or resolution of the game window.

-wx: Controls the horizontal position of the game window, specifying where the left edge of the window will be positioned.

-wy: Controls the vertical position of the game window, specifying where the top edge of the window will be positioned.

"},{"location":"sifac/#running_the_game","title":"Running The game","text":""},{"location":"sifac/#offline_mode","title":"Offline Mode","text":"
  1. Once you've setup a .bat script in that directory to run the game, open it. Example below:

    bat ll3.exe -singlemode -sw 1920 -sh 1080 -highquality

  2. Launch the batch file and the game should open. Ensure you have the correct patched file(s) for the functionality you want to unlock. By default, the game will be capable of running in 'Free Play' mode (activate through the test configuration page). This allows for some gameplay (play up to a certain amount of songs per session, not all songs are unlocked). The machine can scan cards if a user has them. From my understanding, it doesn't need a network to do this.
"},{"location":"sifac/#online_mode_currently_being_worked_on","title":"Online Mode (currently being worked on)","text":"

For online mode, you will need some more files (which I don't believe are easy to get via the site you should not go to). Here is a download link for this file structure:

../files/system.zip

Next, make a D:\\ drive (you can partition your C:\\ drive) and directory to have the following file tree:

(Assume this is under the `D:\\` root)\n\u251c\u2500\u2500 system\n\u2502\u00a0\u00a0 \u251c\u2500\u2500 CmdFile\n\u2502\u00a0\u00a0 \u2502\u00a0\u00a0 \u2514\u2500\u2500 log\n\u2502\u00a0\u00a0 \u2502\u00a0\u00a0     \u2514\u2500\u2500 Log.txt\n\u2502\u00a0\u00a0 \u251c\u2500\u2500 DUA\n\u2502\u00a0\u00a0 \u2502\u00a0\u00a0 \u251c\u2500\u2500 data\n\u2502\u00a0\u00a0 \u2502\u00a0\u00a0 \u251c\u2500\u2500 decrypt\n\u2502\u00a0\u00a0 \u2502\u00a0\u00a0 \u251c\u2500\u2500 download\n\u2502\u00a0\u00a0 \u2502\u00a0\u00a0 \u251c\u2500\u2500 event\n\u2502\u00a0\u00a0 \u2502\u00a0\u00a0 \u251c\u2500\u2500 news\n\u2502\u00a0\u00a0 \u2502\u00a0\u00a0 \u2502\u00a0\u00a0 \u251c\u2500\u2500 1524476664.png\n\u2502\u00a0\u00a0 \u2502\u00a0\u00a0 \u2502\u00a0\u00a0 \u2514\u2500\u2500 1554282603.png\n\u2502\u00a0\u00a0 \u2502\u00a0\u00a0 \u251c\u2500\u2500 unpack\n\u2502\u00a0\u00a0 \u2502\u00a0\u00a0 \u2514\u2500\u2500 work\n\u2502\u00a0\u00a0 \u251c\u2500\u2500 option.txt\n\u2502\u00a0\u00a0 \u251c\u2500\u2500 Service\n\u2502\u00a0\u00a0 \u2502\u00a0\u00a0 \u2514\u2500\u2500 NesysService.exe\n\u2502\u00a0\u00a0 \u2514\u2500\u2500 update.log\n

(The most important file is the NesysService.exe as this is what the game uses to call between the game server and the game)

After that step, edit your arcade machine's hosts file:

Usually under: C:\\Windows\\System32\\drivers\\etc\\hosts

localhost cert.nesys.jp\nlocalhost cert3.nesys.jp\nlocalhost data.nesys.jp\nlocalhost proxy.nesys.jp\nlocalhost nesys.taito.co.jp\nlocalhost fjm170920zero.nesica.net\n

(If its the same PC, just leave it as localhost if its a different PC on your network, replace it with the IP address)

Once your computer resolves the domains to where ever you host the game server, we need to add some registry entries to enable the NesysService to run.

Run the following file:

../files/runme.reg

Finally, you'll need to make nesys an actual Windows service (one that you would find in services.msc). Download and run this command to add it (assuming your service directory is found in D:\\). This is all tested for D:\\.

../files/nesys.bat

"},{"location":"sifas/","title":"SIFAS","text":""},{"location":"sifas/#sifas","title":"SIFAS","text":""}]}