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a) Convey the object code in, or embodied in, a physical product (including a physical distribution medium), accompanied by the Corresponding Source fixed on a durable physical medium customarily used for software interchange.
b) Convey the object code in, or embodied in, a physical product (including a physical distribution medium), accompanied by a written offer, valid for at least three years and valid for as long as you offer spare parts or customer support for that product model, to give anyone who possesses the object code either (1) a copy of the Corresponding Source for all the software in the product that is covered by this License, on a durable physical medium customarily used for software interchange, for a price no more than your reasonable cost of physically performing this conveying of source, or (2) access to copy the Corresponding Source from a network server at no charge.
c) Convey individual copies of the object code with a copy of the written offer to provide the Corresponding Source. This alternative is allowed only occasionally and noncommercially, and only if you received the object code with such an offer, in accord with subsection 6b.
d) Convey the object code by offering access from a designated place (gratis or for a charge), and offer equivalent access to the Corresponding Source in the same way through the same place at no further charge. You need not require recipients to copy the Corresponding Source along with the object code. If the place to copy the object code is a network server, the Corresponding Source may be on a different server (operated by you or a third party) that supports equivalent copying facilities, provided you maintain clear directions next to the object code saying where to find the Corresponding Source. Regardless of what server hosts the Corresponding Source, you remain obligated to ensure that it is available for as long as needed to satisfy these requirements.
e) Convey the object code using peer-to-peer transmission, provided you inform other peers where the object code and Corresponding Source of the work are being offered to the general public at no charge under subsection 6d.
A separable portion of the object code, whose source code is excluded from the Corresponding Source as a System Library, need not be included in conveying the object code work.
A “User Product” is either (1) a “consumer product”, which means any tangible personal property which is normally used for personal, family, or household purposes, or (2) anything designed or sold for incorporation into a dwelling. In determining whether a product is a consumer product, doubtful cases shall be resolved in favor of coverage. For a particular product received by a particular user, “normally used” refers to a typical or common use of that class of product, regardless of the status of the particular user or of the way in which the particular user actually uses, or expects or is expected to use, the product. A product is a consumer product regardless of whether the product has substantial commercial, industrial or non-consumer uses, unless such uses represent the only significant mode of use of the product.
“Installation Information” for a User Product means any methods, procedures, authorization keys, or other information required to install and execute modified versions of a covered work in that User Product from a modified version of its Corresponding Source. The information must suffice to ensure that the continued functioning of the modified object code is in no case prevented or interfered with solely because modification has been made.
If you convey an object code work under this section in, or with, or specifically for use in, a User Product, and the conveying occurs as part of a transaction in which the right of possession and use of the User Product is transferred to the recipient in perpetuity or for a fixed term (regardless of how the transaction is characterized), the Corresponding Source conveyed under this section must be accompanied by the Installation Information. But this requirement does not apply if neither you nor any third party retains the ability to install modified object code on the User Product (for example, the work has been installed in ROM).
The requirement to provide Installation Information does not include a requirement to continue to provide support service, warranty, or updates for a work that has been modified or installed by the recipient, or for the User Product in which it has been modified or installed. Access to a network may be denied when the modification itself materially and adversely affects the operation of the network or violates the rules and protocols for communication across the network.
Corresponding Source conveyed, and Installation Information provided, in accord with this section must be in a format that is publicly documented (and with an implementation available to the public in source code form), and must require no special password or key for unpacking, reading or copying.
7. Additional Terms.
“Additional permissions” are terms that supplement the terms of this License by making exceptions from one or more of its conditions. Additional permissions that are applicable to the entire Program shall be treated as though they were included in this License, to the extent that they are valid under applicable law. If additional permissions apply only to part of the Program, that part may be used separately under those permissions, but the entire Program remains governed by this License without regard to the additional permissions.
When you convey a copy of a covered work, you may at your option remove any additional permissions from that copy, or from any part of it. (Additional permissions may be written to require their own removal in certain cases when you modify the work.) You may place additional permissions on material, added by you to a covered work, for which you have or can give appropriate copyright permission.
Notwithstanding any other provision of this License, for material you add to a covered work, you may (if authorized by the copyright holders of that material) supplement the terms of this License with terms:
a) Disclaiming warranty or limiting liability differently from the terms of sections 15 and 16 of this License; or
b) Requiring preservation of specified reasonable legal notices or author attributions in that material or in the Appropriate Legal Notices displayed by works containing it; or
c) Prohibiting misrepresentation of the origin of that material, or requiring that modified versions of such material be marked in reasonable ways as different from the original version; or
d) Limiting the use for publicity purposes of names of licensors or authors of the material; or
e) Declining to grant rights under trademark law for use of some trade names, trademarks, or service marks; or
f) Requiring indemnification of licensors and authors of that material by anyone who conveys the material (or modified versions of it) with contractual assumptions of liability to the recipient, for any liability that these contractual assumptions directly impose on those licensors and authors.
All other non-permissive additional terms are considered “further restrictions” within the meaning of section 10. If the Program as you received it, or any part of it, contains a notice stating that it is governed by this License along with a term that is a further restriction, you may remove that term. If a license document contains a further restriction but permits relicensing or conveying under this License, you may add to a covered work material governed by the terms of that license document, provided that the further restriction does not survive such relicensing or conveying.
If you add terms to a covered work in accord with this section, you must place, in the relevant source files, a statement of the additional terms that apply to those files, or a notice indicating where to find the applicable terms.
Additional terms, permissive or non-permissive, may be stated in the form of a separately written license, or stated as exceptions; the above requirements apply either way.
8. Termination.
You may not propagate or modify a covered work except as expressly provided under this License. Any attempt otherwise to propagate or modify it is void, and will automatically terminate your rights under this License (including any patent licenses granted under the third paragraph of section 11).
However, if you cease all violation of this License, then your license from a particular copyright holder is reinstated (a) provisionally, unless and until the copyright holder explicitly and finally terminates your license, and (b) permanently, if the copyright holder fails to notify you of the violation by some reasonable means prior to 60 days after the cessation.
Moreover, your license from a particular copyright holder is reinstated permanently if the copyright holder notifies you of the violation by some reasonable means, this is the first time you have received notice of violation of this License (for any work) from that copyright holder, and you cure the violation prior to 30 days after your receipt of the notice.
Termination of your rights under this section does not terminate the licenses of parties who have received copies or rights from you under this License. If your rights have been terminated and not permanently reinstated, you do not qualify to receive new licenses for the same material under section 10.
9. Acceptance Not Required for Having Copies.
You are not required to accept this License in order to receive or run a copy of the Program. Ancillary propagation of a covered work occurring solely as a consequence of using peer-to-peer transmission to receive a copy likewise does not require acceptance. However, nothing other than this License grants you permission to propagate or modify any covered work. These actions infringe copyright if you do not accept this License. Therefore, by modifying or propagating a covered work, you indicate your acceptance of this License to do so.
10. Automatic Licensing of Downstream Recipients.
Each time you convey a covered work, the recipient automatically receives a license from the original licensors, to run, modify and propagate that work, subject to this License. You are not responsible for enforcing compliance by third parties with this License.
An “entity transaction” is a transaction transferring control of an organization, or substantially all assets of one, or subdividing an organization, or merging organizations. If propagation of a covered work results from an entity transaction, each party to that transaction who receives a copy of the work also receives whatever licenses to the work the party's predecessor in interest had or could give under the previous paragraph, plus a right to possession of the Corresponding Source of the work from the predecessor in interest, if the predecessor has it or can get it with reasonable efforts.
You may not impose any further restrictions on the exercise of the rights granted or affirmed under this License. For example, you may not impose a license fee, royalty, or other charge for exercise of rights granted under this License, and you may not initiate litigation (including a cross-claim or counterclaim in a lawsuit) alleging that any patent claim is infringed by making, using, selling, offering for sale, or importing the Program or any portion of it.
11. Patents.
A “contributor” is a copyright holder who authorizes use under this License of the Program or a work on which the Program is based. The work thus licensed is called the contributor's “contributor version”.
A contributor's “essential patent claims” are all patent claims owned or controlled by the contributor, whether already acquired or hereafter acquired, that would be infringed by some manner, permitted by this License, of making, using, or selling its contributor version, but do not include claims that would be infringed only as a consequence of further modification of the contributor version. For purposes of this definition, “control” includes the right to grant patent sublicenses in a manner consistent with the requirements of this License.
Each contributor grants you a non-exclusive, worldwide, royalty-free patent license under the contributor's essential patent claims, to make, use, sell, offer for sale, import and otherwise run, modify and propagate the contents of its contributor version.
In the following three paragraphs, a “patent license” is any express agreement or commitment, however denominated, not to enforce a patent (such as an express permission to practice a patent or covenant not to sue for patent infringement). To “grant” such a patent license to a party means to make such an agreement or commitment not to enforce a patent against the party.
If you convey a covered work, knowingly relying on a patent license, and the Corresponding Source of the work is not available for anyone to copy, free of charge and under the terms of this License, through a publicly available network server or other readily accessible means, then you must either (1) cause the Corresponding Source to be so available, or (2) arrange to deprive yourself of the benefit of the patent license for this particular work, or (3) arrange, in a manner consistent with the requirements of this License, to extend the patent license to downstream recipients. “Knowingly relying” means you have actual knowledge that, but for the patent license, your conveying the covered work in a country, or your recipient's use of the covered work in a country, would infringe one or more identifiable patents in that country that you have reason to believe are valid.
If, pursuant to or in connection with a single transaction or arrangement, you convey, or propagate by procuring conveyance of, a covered work, and grant a patent license to some of the parties receiving the covered work authorizing them to use, propagate, modify or convey a specific copy of the covered work, then the patent license you grant is automatically extended to all recipients of the covered work and works based on it.
A patent license is “discriminatory” if it does not include within the scope of its coverage, prohibits the exercise of, or is conditioned on the non-exercise of one or more of the rights that are specifically granted under this License. You may not convey a covered work if you are a party to an arrangement with a third party that is in the business of distributing software, under which you make payment to the third party based on the extent of your activity of conveying the work, and under which the third party grants, to any of the parties who would receive the covered work from you, a discriminatory patent license (a) in connection with copies of the covered work conveyed by you (or copies made from those copies), or (b) primarily for and in connection with specific products or compilations that contain the covered work, unless you entered into that arrangement, or that patent license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting any implied license or other defenses to infringement that may otherwise be available to you under applicable patent law.
12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot convey a covered work so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may not convey it at all. For example, if you agree to terms that obligate you to collect a royalty for further conveying from those to whom you convey the Program, the only way you could satisfy both those terms and this License would be to refrain entirely from conveying the Program.
13. Use with the GNU Affero General Public License.
Notwithstanding any other provision of this License, you have permission to link or combine any covered work with a work licensed under version 3 of the GNU Affero General Public License into a single combined work, and to convey the resulting work. The terms of this License will continue to apply to the part which is the covered work, but the special requirements of the GNU Affero General Public License, section 13, concerning interaction through a network will apply to the combination as such.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of the GNU General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns.
Each version is given a distinguishing version number. If the Program specifies that a certain numbered version of the GNU General Public License “or any later version” applies to it, you have the option of following the terms and conditions either of that numbered version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of the GNU General Public License, you may choose any version ever published by the Free Software Foundation.
If the Program specifies that a proxy can decide which future versions of the GNU General Public License can be used, that proxy's public statement of acceptance of a version permanently authorizes you to choose that version for the Program.
Later license versions may give you additional or different permissions. However, no additional obligations are imposed on any author or copyright holder as a result of your choosing to follow a later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM “AS IS” WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided above cannot be given local legal effect according to their terms, reviewing courts shall apply local law that most closely approximates an absolute waiver of all civil liability in connection with the Program, unless a warranty or assumption of liability accompanies a copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively state the exclusion of warranty; and each file should have at least the “copyright” line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, your program's commands might be different; for a GUI interface, you would use an “about box”.
You should also get your employer (if you work as a programmer) or school, if any, to sign a “copyright disclaimer” for the program, if necessary. For more information on this, and how to apply and follow the GNU GPL, see <http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Lesser General Public License instead of this License. But first, please read <http://www.gnu.org/philosophy/why-not-lgpl.html>.

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# ll-hax-docs
https://carette.codeberg.page/ll-hax-docs/
Documentation for *all* Love Live related game hacking.
# Mkdocs Environment:
```python
conda create --name ll-hax-docs python=3.8.2
conda activate ll-hax-docs
pip install mkdocs mkdocs-material
```
# Build (and publish)
```bash
mkdocs build -f ./mkdocs.yml -d docs_build
git switch pages
mv -f docs_build/* .
rm -rf docs_build
git add .
git commit -m "Updated"
git push
git switch main
```

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/*!
* Lunr languages, `Danish` language
* https://github.com/MihaiValentin/lunr-languages
*
* Copyright 2014, Mihai Valentin
* http://www.mozilla.org/MPL/
*/
/*!
* based on
* Snowball JavaScript Library v0.3
* http://code.google.com/p/urim/
* http://snowball.tartarus.org/
*
* Copyright 2010, Oleg Mazko
* http://www.mozilla.org/MPL/
*/
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!function(e,r){"function"==typeof define&&define.amd?define(r):"object"==typeof exports?module.exports=r():r()(e.lunr)}(this,function(){return function(e){if(void 0===e)throw new Error("Lunr is not present. Please include / require Lunr before this script.");if(void 0===e.stemmerSupport)throw new Error("Lunr stemmer support is not present. Please include / require Lunr stemmer support before this script.");e.hi=function(){this.pipeline.reset(),this.pipeline.add(e.hi.trimmer,e.hi.stopWordFilter,e.hi.stemmer),this.searchPipeline&&(this.searchPipeline.reset(),this.searchPipeline.add(e.hi.stemmer))},e.hi.wordCharacters="ऀ-ःऄ-एऐ-टठ-यर-िी-ॏॐ-य़ॠ-९॰-ॿa-zA-Z--0-9-",e.hi.trimmer=e.trimmerSupport.generateTrimmer(e.hi.wordCharacters),e.Pipeline.registerFunction(e.hi.trimmer,"trimmer-hi"),e.hi.stopWordFilter=e.generateStopWordFilter("अत अपना अपनी अपने अभी अंदर आदि आप इत्यादि इन इनका इन्हीं इन्हें इन्हों इस इसका इसकी इसके इसमें इसी इसे उन उनका उनकी उनके उनको उन्हीं उन्हें उन्हों उस उसके उसी उसे एक एवं एस ऐसे और कई कर करता करते करना करने करें कहते कहा का काफ़ी कि कितना किन्हें किन्हों किया किर किस किसी किसे की कुछ कुल के को कोई कौन कौनसा गया घर जब जहाँ जा जितना जिन जिन्हें जिन्हों जिस जिसे जीधर जैसा जैसे जो तक तब तरह तिन तिन्हें तिन्हों तिस तिसे तो था थी थे दबारा दिया दुसरा दूसरे दो द्वारा न नके नहीं ना निहायत नीचे ने पर पहले पूरा पे फिर बनी बही बहुत बाद बाला बिलकुल भी भीतर मगर मानो मे में यदि यह यहाँ यही या यिह ये रखें रहा रहे ऱ्वासा लिए लिये लेकिन व वग़ैरह वर्ग वह वहाँ वहीं वाले वुह वे वो सकता सकते सबसे सभी साथ साबुत साभ सारा से सो संग ही हुआ हुई हुए है हैं हो होता होती होते होना होने".split(" ")),e.hi.stemmer=function(){return function(e){return"function"==typeof e.update?e.update(function(e){return e}):e}}();var r=e.wordcut;r.init(),e.hi.tokenizer=function(i){if(!arguments.length||null==i||void 0==i)return[];if(Array.isArray(i))return i.map(function(r){return isLunr2?new e.Token(r.toLowerCase()):r.toLowerCase()});var t=i.toString().toLowerCase().replace(/^\s+/,"");return r.cut(t).split("|")},e.Pipeline.registerFunction(e.hi.stemmer,"stemmer-hi"),e.Pipeline.registerFunction(e.hi.stopWordFilter,"stopWordFilter-hi")}});

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!function(e,r){"function"==typeof define&&define.amd?define(r):"object"==typeof exports?module.exports=r():r()(e.lunr)}(this,function(){return function(e){if(void 0===e)throw new Error("Lunr is not present. Please include / require Lunr before this script.");if(void 0===e.stemmerSupport)throw new Error("Lunr stemmer support is not present. Please include / require Lunr stemmer support before this script.");e.hy=function(){this.pipeline.reset(),this.pipeline.add(e.hy.trimmer,e.hy.stopWordFilter)},e.hy.wordCharacters="[A-Za-z԰-֏ff-ﭏ]",e.hy.trimmer=e.trimmerSupport.generateTrimmer(e.hy.wordCharacters),e.Pipeline.registerFunction(e.hy.trimmer,"trimmer-hy"),e.hy.stopWordFilter=e.generateStopWordFilter("դու և եք էիր էիք հետո նաև նրանք որը վրա է որ պիտի են այս մեջ ն իր ու ի այդ որոնք այն կամ էր մի ես համար այլ իսկ էին ենք հետ ին թ էինք մենք նրա նա դուք եմ էի ըստ որպես ում".split(" ")),e.Pipeline.registerFunction(e.hy.stopWordFilter,"stopWordFilter-hy"),e.hy.stemmer=function(){return function(e){return"function"==typeof e.update?e.update(function(e){return e}):e}}(),e.Pipeline.registerFunction(e.hy.stemmer,"stemmer-hy")}});

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!function(e,r){"function"==typeof define&&define.amd?define(r):"object"==typeof exports?module.exports=r():r()(e.lunr)}(this,function(){return function(e){if(void 0===e)throw new Error("Lunr is not present. Please include / require Lunr before this script.");if(void 0===e.stemmerSupport)throw new Error("Lunr stemmer support is not present. Please include / require Lunr stemmer support before this script.");var r="2"==e.version[0];e.ja=function(){this.pipeline.reset(),this.pipeline.add(e.ja.trimmer,e.ja.stopWordFilter,e.ja.stemmer),r?this.tokenizer=e.ja.tokenizer:(e.tokenizer&&(e.tokenizer=e.ja.tokenizer),this.tokenizerFn&&(this.tokenizerFn=e.ja.tokenizer))};var t=new e.TinySegmenter;e.ja.tokenizer=function(i){var n,o,s,p,a,u,m,l,c,f;if(!arguments.length||null==i||void 0==i)return[];if(Array.isArray(i))return i.map(function(t){return r?new e.Token(t.toLowerCase()):t.toLowerCase()});for(o=i.toString().toLowerCase().replace(/^\s+/,""),n=o.length-1;n>=0;n--)if(/\S/.test(o.charAt(n))){o=o.substring(0,n+1);break}for(a=[],s=o.length,c=0,l=0;c<=s;c++)if(u=o.charAt(c),m=c-l,u.match(/\s/)||c==s){if(m>0)for(p=t.segment(o.slice(l,c)).filter(function(e){return!!e}),f=l,n=0;n<p.length;n++)r?a.push(new e.Token(p[n],{position:[f,p[n].length],index:a.length})):a.push(p[n]),f+=p[n].length;l=c+1}return a},e.ja.stemmer=function(){return function(e){return e}}(),e.Pipeline.registerFunction(e.ja.stemmer,"stemmer-ja"),e.ja.wordCharacters="一二三四五六七八九十百千万億兆一-龠々〆ヵヶぁ-んァ-ヴーア-ン゙a-zA-Z--0-9-",e.ja.trimmer=e.trimmerSupport.generateTrimmer(e.ja.wordCharacters),e.Pipeline.registerFunction(e.ja.trimmer,"trimmer-ja"),e.ja.stopWordFilter=e.generateStopWordFilter("これ それ あれ この その あの ここ そこ あそこ こちら どこ だれ なに なん 何 私 貴方 貴方方 我々 私達 あの人 あのかた 彼女 彼 です あります おります います は が の に を で え から まで より も どの と し それで しかし".split(" ")),e.Pipeline.registerFunction(e.ja.stopWordFilter,"stopWordFilter-ja"),e.jp=e.ja,e.Pipeline.registerFunction(e.jp.stemmer,"stemmer-jp"),e.Pipeline.registerFunction(e.jp.trimmer,"trimmer-jp"),e.Pipeline.registerFunction(e.jp.stopWordFilter,"stopWordFilter-jp")}});

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module.exports=require("./lunr.ja");

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!function(e,r){"function"==typeof define&&define.amd?define(r):"object"==typeof exports?module.exports=r():r()(e.lunr)}(this,function(){return function(e){if(void 0===e)throw new Error("Lunr is not present. Please include / require Lunr before this script.");if(void 0===e.stemmerSupport)throw new Error("Lunr stemmer support is not present. Please include / require Lunr stemmer support before this script.");e.kn=function(){this.pipeline.reset(),this.pipeline.add(e.kn.trimmer,e.kn.stopWordFilter,e.kn.stemmer),this.searchPipeline&&(this.searchPipeline.reset(),this.searchPipeline.add(e.kn.stemmer))},e.kn.wordCharacters="ಀ-಄ಅ-ಔಕ-ಹಾ-ೌ಼-ಽೕ-ೖೝ-ೞೠ-ೡೢ-ೣ೤೥೦-೯ೱ-ೳ",e.kn.trimmer=e.trimmerSupport.generateTrimmer(e.kn.wordCharacters),e.Pipeline.registerFunction(e.kn.trimmer,"trimmer-kn"),e.kn.stopWordFilter=e.generateStopWordFilter("ಮತ್ತು ಈ ಒಂದು ರಲ್ಲಿ ಹಾಗೂ ಎಂದು ಅಥವಾ ಇದು ರ ಅವರು ಎಂಬ ಮೇಲೆ ಅವರ ತನ್ನ ಆದರೆ ತಮ್ಮ ನಂತರ ಮೂಲಕ ಹೆಚ್ಚು ನ ಆ ಕೆಲವು ಅನೇಕ ಎರಡು ಹಾಗು ಪ್ರಮುಖ ಇದನ್ನು ಇದರ ಸುಮಾರು ಅದರ ಅದು ಮೊದಲ ಬಗ್ಗೆ ನಲ್ಲಿ ರಂದು ಇತರ ಅತ್ಯಂತ ಹೆಚ್ಚಿನ ಸಹ ಸಾಮಾನ್ಯವಾಗಿ ನೇ ಹಲವಾರು ಹೊಸ ದಿ ಕಡಿಮೆ ಯಾವುದೇ ಹೊಂದಿದೆ ದೊಡ್ಡ ಅನ್ನು ಇವರು ಪ್ರಕಾರ ಇದೆ ಮಾತ್ರ ಕೂಡ ಇಲ್ಲಿ ಎಲ್ಲಾ ವಿವಿಧ ಅದನ್ನು ಹಲವು ರಿಂದ ಕೇವಲ ದ ದಕ್ಷಿಣ ಗೆ ಅವನ ಅತಿ ನೆಯ ಬಹಳ ಕೆಲಸ ಎಲ್ಲ ಪ್ರತಿ ಇತ್ಯಾದಿ ಇವು ಬೇರೆ ಹೀಗೆ ನಡುವೆ ಇದಕ್ಕೆ ಎಸ್ ಇವರ ಮೊದಲು ಶ್ರೀ ಮಾಡುವ ಇದರಲ್ಲಿ ರೀತಿಯ ಮಾಡಿದ ಕಾಲ ಅಲ್ಲಿ ಮಾಡಲು ಅದೇ ಈಗ ಅವು ಗಳು ಎ ಎಂಬುದು ಅವನು ಅಂದರೆ ಅವರಿಗೆ ಇರುವ ವಿಶೇಷ ಮುಂದೆ ಅವುಗಳ ಮುಂತಾದ ಮೂಲ ಬಿ ಮೀ ಒಂದೇ ಇನ್ನೂ ಹೆಚ್ಚಾಗಿ ಮಾಡಿ ಅವರನ್ನು ಇದೇ ಯ ರೀತಿಯಲ್ಲಿ ಜೊತೆ ಅದರಲ್ಲಿ ಮಾಡಿದರು ನಡೆದ ಆಗ ಮತ್ತೆ ಪೂರ್ವ ಆತ ಬಂದ ಯಾವ ಒಟ್ಟು ಇತರೆ ಹಿಂದೆ ಪ್ರಮಾಣದ ಗಳನ್ನು ಕುರಿತು ಯು ಆದ್ದರಿಂದ ಅಲ್ಲದೆ ನಗರದ ಮೇಲಿನ ಏಕೆಂದರೆ ರಷ್ಟು ಎಂಬುದನ್ನು ಬಾರಿ ಎಂದರೆ ಹಿಂದಿನ ಆದರೂ ಆದ ಸಂಬಂಧಿಸಿದ ಮತ್ತೊಂದು ಸಿ ಆತನ ".split(" ")),e.kn.stemmer=function(){return function(e){return"function"==typeof e.update?e.update(function(e){return e}):e}}();var r=e.wordcut;r.init(),e.kn.tokenizer=function(t){if(!arguments.length||null==t||void 0==t)return[];if(Array.isArray(t))return t.map(function(r){return isLunr2?new e.Token(r.toLowerCase()):r.toLowerCase()});var n=t.toString().toLowerCase().replace(/^\s+/,"");return r.cut(n).split("|")},e.Pipeline.registerFunction(e.kn.stemmer,"stemmer-kn"),e.Pipeline.registerFunction(e.kn.stopWordFilter,"stopWordFilter-kn")}});

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!function(e,t){"function"==typeof define&&define.amd?define(t):"object"==typeof exports?module.exports=t():t()(e.lunr)}(this,function(){return function(e){e.multiLanguage=function(){for(var t=Array.prototype.slice.call(arguments),i=t.join("-"),r="",n=[],s=[],p=0;p<t.length;++p)"en"==t[p]?(r+="\\w",n.unshift(e.stopWordFilter),n.push(e.stemmer),s.push(e.stemmer)):(r+=e[t[p]].wordCharacters,e[t[p]].stopWordFilter&&n.unshift(e[t[p]].stopWordFilter),e[t[p]].stemmer&&(n.push(e[t[p]].stemmer),s.push(e[t[p]].stemmer)));var o=e.trimmerSupport.generateTrimmer(r);return e.Pipeline.registerFunction(o,"lunr-multi-trimmer-"+i),n.unshift(o),function(){this.pipeline.reset(),this.pipeline.add.apply(this.pipeline,n),this.searchPipeline&&(this.searchPipeline.reset(),this.searchPipeline.add.apply(this.searchPipeline,s))}}}});

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/*!
* Lunr languages, `Norwegian` language
* https://github.com/MihaiValentin/lunr-languages
*
* Copyright 2014, Mihai Valentin
* http://www.mozilla.org/MPL/
*/
/*!
* based on
* Snowball JavaScript Library v0.3
* http://code.google.com/p/urim/
* http://snowball.tartarus.org/
*
* Copyright 2010, Oleg Mazko
* http://www.mozilla.org/MPL/
*/
!function(e,r){"function"==typeof define&&define.amd?define(r):"object"==typeof exports?module.exports=r():r()(e.lunr)}(this,function(){return function(e){if(void 0===e)throw new Error("Lunr is not present. Please include / require Lunr before this script.");if(void 0===e.stemmerSupport)throw new Error("Lunr stemmer support is not present. Please include / require Lunr stemmer support before this script.");e.no=function(){this.pipeline.reset(),this.pipeline.add(e.no.trimmer,e.no.stopWordFilter,e.no.stemmer),this.searchPipeline&&(this.searchPipeline.reset(),this.searchPipeline.add(e.no.stemmer))},e.no.wordCharacters="A-Za-zªºÀ-ÖØ-öø-ʸˠ-ˤᴀ-ᴥᴬ-ᵜᵢ-ᵥᵫ-ᵷᵹ-ᶾḀ-ỿⁱⁿₐ-ₜKÅℲⅎⅠ-ↈⱠ-ⱿꜢ-ꞇꞋ-ꞭꞰ-ꞷꟷ-ꟿꬰ-ꭚꭜ-ꭤff-stA--",e.no.trimmer=e.trimmerSupport.generateTrimmer(e.no.wordCharacters),e.Pipeline.registerFunction(e.no.trimmer,"trimmer-no"),e.no.stemmer=function(){var r=e.stemmerSupport.Among,n=e.stemmerSupport.SnowballProgram,i=new function(){function e(){var e,r=w.cursor+3;if(a=w.limit,0<=r||r<=w.limit){for(s=r;;){if(e=w.cursor,w.in_grouping(d,97,248)){w.cursor=e;break}if(e>=w.limit)return;w.cursor=e+1}for(;!w.out_grouping(d,97,248);){if(w.cursor>=w.limit)return;w.cursor++}a=w.cursor,a<s&&(a=s)}}function i(){var e,r,n;if(w.cursor>=a&&(r=w.limit_backward,w.limit_backward=a,w.ket=w.cursor,e=w.find_among_b(m,29),w.limit_backward=r,e))switch(w.bra=w.cursor,e){case 1:w.slice_del();break;case 2:n=w.limit-w.cursor,w.in_grouping_b(c,98,122)?w.slice_del():(w.cursor=w.limit-n,w.eq_s_b(1,"k")&&w.out_grouping_b(d,97,248)&&w.slice_del());break;case 3:w.slice_from("er")}}function t(){var e,r=w.limit-w.cursor;w.cursor>=a&&(e=w.limit_backward,w.limit_backward=a,w.ket=w.cursor,w.find_among_b(u,2)?(w.bra=w.cursor,w.limit_backward=e,w.cursor=w.limit-r,w.cursor>w.limit_backward&&(w.cursor--,w.bra=w.cursor,w.slice_del())):w.limit_backward=e)}function o(){var e,r;w.cursor>=a&&(r=w.limit_backward,w.limit_backward=a,w.ket=w.cursor,e=w.find_among_b(l,11),e?(w.bra=w.cursor,w.limit_backward=r,1==e&&w.slice_del()):w.limit_backward=r)}var s,a,m=[new r("a",-1,1),new r("e",-1,1),new r("ede",1,1),new r("ande",1,1),new r("ende",1,1),new r("ane",1,1),new r("ene",1,1),new r("hetene",6,1),new r("erte",1,3),new r("en",-1,1),new r("heten",9,1),new r("ar",-1,1),new r("er",-1,1),new r("heter",12,1),new r("s",-1,2),new r("as",14,1),new r("es",14,1),new r("edes",16,1),new r("endes",16,1),new r("enes",16,1),new r("hetenes",19,1),new r("ens",14,1),new r("hetens",21,1),new r("ers",14,1),new r("ets",14,1),new r("et",-1,1),new r("het",25,1),new r("ert",-1,3),new r("ast",-1,1)],u=[new r("dt",-1,-1),new r("vt",-1,-1)],l=[new r("leg",-1,1),new r("eleg",0,1),new r("ig",-1,1),new r("eig",2,1),new r("lig",2,1),new r("elig",4,1),new r("els",-1,1),new r("lov",-1,1),new r("elov",7,1),new r("slov",7,1),new r("hetslov",9,1)],d=[17,65,16,1,0,0,0,0,0,0,0,0,0,0,0,0,48,0,128],c=[119,125,149,1],w=new n;this.setCurrent=function(e){w.setCurrent(e)},this.getCurrent=function(){return w.getCurrent()},this.stem=function(){var r=w.cursor;return e(),w.limit_backward=r,w.cursor=w.limit,i(),w.cursor=w.limit,t(),w.cursor=w.limit,o(),!0}};return function(e){return"function"==typeof e.update?e.update(function(e){return i.setCurrent(e),i.stem(),i.getCurrent()}):(i.setCurrent(e),i.stem(),i.getCurrent())}}(),e.Pipeline.registerFunction(e.no.stemmer,"stemmer-no"),e.no.stopWordFilter=e.generateStopWordFilter("alle at av bare begge ble blei bli blir blitt både båe da de deg dei deim deira deires dem den denne der dere deres det dette di din disse ditt du dykk dykkar då eg ein eit eitt eller elles en enn er et ett etter for fordi fra før ha hadde han hans har hennar henne hennes her hjå ho hoe honom hoss hossen hun hva hvem hver hvilke hvilken hvis hvor hvordan hvorfor i ikke ikkje ikkje ingen ingi inkje inn inni ja jeg kan kom korleis korso kun kunne kva kvar kvarhelst kven kvi kvifor man mange me med medan meg meget mellom men mi min mine mitt mot mykje ned no noe noen noka noko nokon nokor nokre nå når og også om opp oss over på samme seg selv si si sia sidan siden sin sine sitt sjøl skal skulle slik so som som somme somt så sånn til um upp ut uten var vart varte ved vere verte vi vil ville vore vors vort vår være være vært å".split(" ")),e.Pipeline.registerFunction(e.no.stopWordFilter,"stopWordFilter-no")}});

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!function(e,r){"function"==typeof define&&define.amd?define(r):"object"==typeof exports?module.exports=r():r()(e.lunr)}(this,function(){return function(e){if(void 0===e)throw new Error("Lunr is not present. Please include / require Lunr before this script.");if(void 0===e.stemmerSupport)throw new Error("Lunr stemmer support is not present. Please include / require Lunr stemmer support before this script.");e.sa=function(){this.pipeline.reset(),this.pipeline.add(e.sa.trimmer,e.sa.stopWordFilter,e.sa.stemmer),this.searchPipeline&&(this.searchPipeline.reset(),this.searchPipeline.add(e.sa.stemmer))},e.sa.wordCharacters="ऀ-ःऄ-एऐ-टठ-यर-िी-ॏॐ-य़ॠ-९॰-ॿ꣠-꣱ꣲ-ꣷ꣸-ꣻ꣼-ꣽꣾ-ꣿᆰ0-ᆰ9",e.sa.trimmer=e.trimmerSupport.generateTrimmer(e.sa.wordCharacters),e.Pipeline.registerFunction(e.sa.trimmer,"trimmer-sa"),e.sa.stopWordFilter=e.generateStopWordFilter('तथा अयम्‌ एकम्‌ इत्यस्मिन्‌ तथा तत्‌ वा अयम्‌ इत्यस्य ते आहूत उपरि तेषाम्‌ किन्तु तेषाम्‌ तदा इत्यनेन अधिकः इत्यस्य तत्‌ केचन बहवः द्वि तथा महत्वपूर्णः अयम्‌ अस्य विषये अयं अस्ति तत्‌ प्रथमः विषये इत्युपरि इत्युपरि इतर अधिकतमः अधिकः अपि सामान्यतया ठ इतरेतर नूतनम्‌ द न्यूनम्‌ कश्चित्‌ वा विशालः द सः अस्ति तदनुसारम् तत्र अस्ति केवलम्‌ अपि अत्र सर्वे विविधाः तत्‌ बहवः यतः इदानीम्‌ द दक्षिण इत्यस्मै तस्य उपरि नथ अतीव कार्यम्‌ सर्वे एकैकम्‌ इत्यादि। एते सन्ति उत इत्थम्‌ मध्ये एतदर्थं . स कस्य प्रथमः श्री. करोति अस्मिन् प्रकारः निर्मिता कालः तत्र कर्तुं समान अधुना ते सन्ति स एकः अस्ति सः अर्थात् तेषां कृते . स्थितम् विशेषः अग्रिम तेषाम्‌ समान स्रोतः ख म समान इदानीमपि अधिकतया करोतु ते समान इत्यस्य वीथी सह यस्मिन् कृतवान्‌ धृतः तदा पुनः पूर्वं सः आगतः किम्‌ कुल इतर पुरा मात्रा स विषये उ अतएव अपि नगरस्य उपरि यतः प्रतिशतं कतरः कालः साधनानि भूत तथापि जात सम्बन्धि अन्यत्‌ ग अतः अस्माकं स्वकीयाः अस्माकं इदानीं अन्तः इत्यादयः भवन्तः इत्यादयः एते एताः तस्य अस्य इदम् एते तेषां तेषां तेषां तान् तेषां तेषां तेषां समानः सः एकः च तादृशाः बहवः अन्ये च वदन्ति यत् कियत् कस्मै कस्मै यस्मै यस्मै यस्मै यस्मै न अतिनीचः किन्तु प्रथमं सम्पूर्णतया ततः चिरकालानन्तरं पुस्तकं सम्पूर्णतया अन्तः किन्तु अत्र वा इह इव श्रद्धाय अवशिष्यते परन्तु अन्ये वर्गाः सन्ति ते सन्ति शक्नुवन्ति सर्वे मिलित्वा सर्वे एकत्र"'.split(" ")),e.sa.stemmer=function(){return function(e){return"function"==typeof e.update?e.update(function(e){return e}):e}}();var r=e.wordcut;r.init(),e.sa.tokenizer=function(t){if(!arguments.length||null==t||void 0==t)return[];if(Array.isArray(t))return t.map(function(r){return isLunr2?new e.Token(r.toLowerCase()):r.toLowerCase()});var i=t.toString().toLowerCase().replace(/^\s+/,"");return r.cut(i).split("|")},e.Pipeline.registerFunction(e.sa.stemmer,"stemmer-sa"),e.Pipeline.registerFunction(e.sa.stopWordFilter,"stopWordFilter-sa")}});

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!function(r,t){"function"==typeof define&&define.amd?define(t):"object"==typeof exports?module.exports=t():t()(r.lunr)}(this,function(){return function(r){r.stemmerSupport={Among:function(r,t,i,s){if(this.toCharArray=function(r){for(var t=r.length,i=new Array(t),s=0;s<t;s++)i[s]=r.charCodeAt(s);return i},!r&&""!=r||!t&&0!=t||!i)throw"Bad Among initialisation: s:"+r+", substring_i: "+t+", result: "+i;this.s_size=r.length,this.s=this.toCharArray(r),this.substring_i=t,this.result=i,this.method=s},SnowballProgram:function(){var r;return{bra:0,ket:0,limit:0,cursor:0,limit_backward:0,setCurrent:function(t){r=t,this.cursor=0,this.limit=t.length,this.limit_backward=0,this.bra=this.cursor,this.ket=this.limit},getCurrent:function(){var t=r;return r=null,t},in_grouping:function(t,i,s){if(this.cursor<this.limit){var e=r.charCodeAt(this.cursor);if(e<=s&&e>=i&&(e-=i,t[e>>3]&1<<(7&e)))return this.cursor++,!0}return!1},in_grouping_b:function(t,i,s){if(this.cursor>this.limit_backward){var e=r.charCodeAt(this.cursor-1);if(e<=s&&e>=i&&(e-=i,t[e>>3]&1<<(7&e)))return this.cursor--,!0}return!1},out_grouping:function(t,i,s){if(this.cursor<this.limit){var e=r.charCodeAt(this.cursor);if(e>s||e<i)return this.cursor++,!0;if(e-=i,!(t[e>>3]&1<<(7&e)))return this.cursor++,!0}return!1},out_grouping_b:function(t,i,s){if(this.cursor>this.limit_backward){var e=r.charCodeAt(this.cursor-1);if(e>s||e<i)return this.cursor--,!0;if(e-=i,!(t[e>>3]&1<<(7&e)))return this.cursor--,!0}return!1},eq_s:function(t,i){if(this.limit-this.cursor<t)return!1;for(var s=0;s<t;s++)if(r.charCodeAt(this.cursor+s)!=i.charCodeAt(s))return!1;return this.cursor+=t,!0},eq_s_b:function(t,i){if(this.cursor-this.limit_backward<t)return!1;for(var s=0;s<t;s++)if(r.charCodeAt(this.cursor-t+s)!=i.charCodeAt(s))return!1;return this.cursor-=t,!0},find_among:function(t,i){for(var s=0,e=i,n=this.cursor,u=this.limit,o=0,h=0,c=!1;;){for(var a=s+(e-s>>1),f=0,l=o<h?o:h,_=t[a],m=l;m<_.s_size;m++){if(n+l==u){f=-1;break}if(f=r.charCodeAt(n+l)-_.s[m])break;l++}if(f<0?(e=a,h=l):(s=a,o=l),e-s<=1){if(s>0||e==s||c)break;c=!0}}for(;;){var _=t[s];if(o>=_.s_size){if(this.cursor=n+_.s_size,!_.method)return _.result;var b=_.method();if(this.cursor=n+_.s_size,b)return _.result}if((s=_.substring_i)<0)return 0}},find_among_b:function(t,i){for(var s=0,e=i,n=this.cursor,u=this.limit_backward,o=0,h=0,c=!1;;){for(var a=s+(e-s>>1),f=0,l=o<h?o:h,_=t[a],m=_.s_size-1-l;m>=0;m--){if(n-l==u){f=-1;break}if(f=r.charCodeAt(n-1-l)-_.s[m])break;l++}if(f<0?(e=a,h=l):(s=a,o=l),e-s<=1){if(s>0||e==s||c)break;c=!0}}for(;;){var _=t[s];if(o>=_.s_size){if(this.cursor=n-_.s_size,!_.method)return _.result;var b=_.method();if(this.cursor=n-_.s_size,b)return _.result}if((s=_.substring_i)<0)return 0}},replace_s:function(t,i,s){var e=s.length-(i-t),n=r.substring(0,t),u=r.substring(i);return r=n+s+u,this.limit+=e,this.cursor>=i?this.cursor+=e:this.cursor>t&&(this.cursor=t),e},slice_check:function(){if(this.bra<0||this.bra>this.ket||this.ket>this.limit||this.limit>r.length)throw"faulty slice operation"},slice_from:function(r){this.slice_check(),this.replace_s(this.bra,this.ket,r)},slice_del:function(){this.slice_from("")},insert:function(r,t,i){var s=this.replace_s(r,t,i);r<=this.bra&&(this.bra+=s),r<=this.ket&&(this.ket+=s)},slice_to:function(){return this.slice_check(),r.substring(this.bra,this.ket)},eq_v_b:function(r){return this.eq_s_b(r.length,r)}}}},r.trimmerSupport={generateTrimmer:function(r){var t=new RegExp("^[^"+r+"]+"),i=new RegExp("[^"+r+"]+$");return function(r){return"function"==typeof r.update?r.update(function(r){return r.replace(t,"").replace(i,"")}):r.replace(t,"").replace(i,"")}}}}});

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/*!
* Lunr languages, `Swedish` language
* https://github.com/MihaiValentin/lunr-languages
*
* Copyright 2014, Mihai Valentin
* http://www.mozilla.org/MPL/
*/
/*!
* based on
* Snowball JavaScript Library v0.3
* http://code.google.com/p/urim/
* http://snowball.tartarus.org/
*
* Copyright 2010, Oleg Mazko
* http://www.mozilla.org/MPL/
*/
!function(e,r){"function"==typeof define&&define.amd?define(r):"object"==typeof exports?module.exports=r():r()(e.lunr)}(this,function(){return function(e){if(void 0===e)throw new Error("Lunr is not present. Please include / require Lunr before this script.");if(void 0===e.stemmerSupport)throw new Error("Lunr stemmer support is not present. Please include / require Lunr stemmer support before this script.");e.sv=function(){this.pipeline.reset(),this.pipeline.add(e.sv.trimmer,e.sv.stopWordFilter,e.sv.stemmer),this.searchPipeline&&(this.searchPipeline.reset(),this.searchPipeline.add(e.sv.stemmer))},e.sv.wordCharacters="A-Za-zªºÀ-ÖØ-öø-ʸˠ-ˤᴀ-ᴥᴬ-ᵜᵢ-ᵥᵫ-ᵷᵹ-ᶾḀ-ỿⁱⁿₐ-ₜKÅℲⅎⅠ-ↈⱠ-ⱿꜢ-ꞇꞋ-ꞭꞰ-ꞷꟷ-ꟿꬰ-ꭚꭜ-ꭤff-stA--",e.sv.trimmer=e.trimmerSupport.generateTrimmer(e.sv.wordCharacters),e.Pipeline.registerFunction(e.sv.trimmer,"trimmer-sv"),e.sv.stemmer=function(){var r=e.stemmerSupport.Among,n=e.stemmerSupport.SnowballProgram,t=new function(){function e(){var e,r=w.cursor+3;if(o=w.limit,0<=r||r<=w.limit){for(a=r;;){if(e=w.cursor,w.in_grouping(l,97,246)){w.cursor=e;break}if(w.cursor=e,w.cursor>=w.limit)return;w.cursor++}for(;!w.out_grouping(l,97,246);){if(w.cursor>=w.limit)return;w.cursor++}o=w.cursor,o<a&&(o=a)}}function t(){var e,r=w.limit_backward;if(w.cursor>=o&&(w.limit_backward=o,w.cursor=w.limit,w.ket=w.cursor,e=w.find_among_b(u,37),w.limit_backward=r,e))switch(w.bra=w.cursor,e){case 1:w.slice_del();break;case 2:w.in_grouping_b(d,98,121)&&w.slice_del()}}function i(){var e=w.limit_backward;w.cursor>=o&&(w.limit_backward=o,w.cursor=w.limit,w.find_among_b(c,7)&&(w.cursor=w.limit,w.ket=w.cursor,w.cursor>w.limit_backward&&(w.bra=--w.cursor,w.slice_del())),w.limit_backward=e)}function s(){var e,r;if(w.cursor>=o){if(r=w.limit_backward,w.limit_backward=o,w.cursor=w.limit,w.ket=w.cursor,e=w.find_among_b(m,5))switch(w.bra=w.cursor,e){case 1:w.slice_del();break;case 2:w.slice_from("lös");break;case 3:w.slice_from("full")}w.limit_backward=r}}var a,o,u=[new r("a",-1,1),new r("arna",0,1),new r("erna",0,1),new r("heterna",2,1),new r("orna",0,1),new r("ad",-1,1),new r("e",-1,1),new r("ade",6,1),new r("ande",6,1),new r("arne",6,1),new r("are",6,1),new r("aste",6,1),new r("en",-1,1),new r("anden",12,1),new r("aren",12,1),new r("heten",12,1),new r("ern",-1,1),new r("ar",-1,1),new r("er",-1,1),new r("heter",18,1),new r("or",-1,1),new r("s",-1,2),new r("as",21,1),new r("arnas",22,1),new r("ernas",22,1),new r("ornas",22,1),new r("es",21,1),new r("ades",26,1),new r("andes",26,1),new r("ens",21,1),new r("arens",29,1),new r("hetens",29,1),new r("erns",21,1),new r("at",-1,1),new r("andet",-1,1),new r("het",-1,1),new r("ast",-1,1)],c=[new r("dd",-1,-1),new r("gd",-1,-1),new r("nn",-1,-1),new r("dt",-1,-1),new r("gt",-1,-1),new r("kt",-1,-1),new r("tt",-1,-1)],m=[new r("ig",-1,1),new r("lig",0,1),new r("els",-1,1),new r("fullt",-1,3),new r("löst",-1,2)],l=[17,65,16,1,0,0,0,0,0,0,0,0,0,0,0,0,24,0,32],d=[119,127,149],w=new n;this.setCurrent=function(e){w.setCurrent(e)},this.getCurrent=function(){return w.getCurrent()},this.stem=function(){var r=w.cursor;return e(),w.limit_backward=r,w.cursor=w.limit,t(),w.cursor=w.limit,i(),w.cursor=w.limit,s(),!0}};return function(e){return"function"==typeof e.update?e.update(function(e){return t.setCurrent(e),t.stem(),t.getCurrent()}):(t.setCurrent(e),t.stem(),t.getCurrent())}}(),e.Pipeline.registerFunction(e.sv.stemmer,"stemmer-sv"),e.sv.stopWordFilter=e.generateStopWordFilter("alla allt att av blev bli blir blivit de dem den denna deras dess dessa det detta dig din dina ditt du där då efter ej eller en er era ert ett från för ha hade han hans har henne hennes hon honom hur här i icke ingen inom inte jag ju kan kunde man med mellan men mig min mina mitt mot mycket ni nu när någon något några och om oss på samma sedan sig sin sina sitta själv skulle som så sådan sådana sådant till under upp ut utan vad var vara varför varit varje vars vart vem vi vid vilka vilkas vilken vilket vår våra vårt än är åt över".split(" ")),e.Pipeline.registerFunction(e.sv.stopWordFilter,"stopWordFilter-sv")}});

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!function(e,t){"function"==typeof define&&define.amd?define(t):"object"==typeof exports?module.exports=t():t()(e.lunr)}(this,function(){return function(e){if(void 0===e)throw new Error("Lunr is not present. Please include / require Lunr before this script.");if(void 0===e.stemmerSupport)throw new Error("Lunr stemmer support is not present. Please include / require Lunr stemmer support before this script.");e.ta=function(){this.pipeline.reset(),this.pipeline.add(e.ta.trimmer,e.ta.stopWordFilter,e.ta.stemmer),this.searchPipeline&&(this.searchPipeline.reset(),this.searchPipeline.add(e.ta.stemmer))},e.ta.wordCharacters="஀-உஊ-ஏஐ-ஙச-ட஠-னப-யர-ஹ஺-ிீ-௉ொ-௏ௐ-௙௚-௟௠-௩௪-௯௰-௹௺-௿a-zA-Z--0-9-",e.ta.trimmer=e.trimmerSupport.generateTrimmer(e.ta.wordCharacters),e.Pipeline.registerFunction(e.ta.trimmer,"trimmer-ta"),e.ta.stopWordFilter=e.generateStopWordFilter("அங்கு அங்கே அது அதை அந்த அவர் அவர்கள் அவள் அவன் அவை ஆக ஆகவே ஆகையால் ஆதலால் ஆதலினால் ஆனாலும் ஆனால் இங்கு இங்கே இது இதை இந்த இப்படி இவர் இவர்கள் இவள் இவன் இவை இவ்வளவு உனக்கு உனது உன் உன்னால் எங்கு எங்கே எது எதை எந்த எப்படி எவர் எவர்கள் எவள் எவன் எவை எவ்வளவு எனக்கு எனது எனவே என் என்ன என்னால் ஏது ஏன் தனது தன்னால் தானே தான் நாங்கள் நாம் நான் நீ நீங்கள்".split(" ")),e.ta.stemmer=function(){return function(e){return"function"==typeof e.update?e.update(function(e){return e}):e}}();var t=e.wordcut;t.init(),e.ta.tokenizer=function(r){if(!arguments.length||null==r||void 0==r)return[];if(Array.isArray(r))return r.map(function(t){return isLunr2?new e.Token(t.toLowerCase()):t.toLowerCase()});var i=r.toString().toLowerCase().replace(/^\s+/,"");return t.cut(i).split("|")},e.Pipeline.registerFunction(e.ta.stemmer,"stemmer-ta"),e.Pipeline.registerFunction(e.ta.stopWordFilter,"stopWordFilter-ta")}});

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!function(e,t){"function"==typeof define&&define.amd?define(t):"object"==typeof exports?module.exports=t():t()(e.lunr)}(this,function(){return function(e){if(void 0===e)throw new Error("Lunr is not present. Please include / require Lunr before this script.");if(void 0===e.stemmerSupport)throw new Error("Lunr stemmer support is not present. Please include / require Lunr stemmer support before this script.");e.te=function(){this.pipeline.reset(),this.pipeline.add(e.te.trimmer,e.te.stopWordFilter,e.te.stemmer),this.searchPipeline&&(this.searchPipeline.reset(),this.searchPipeline.add(e.te.stemmer))},e.te.wordCharacters="ఀ-ఄఅ-ఔక-హా-ౌౕ-ౖౘ-ౚౠ-ౡౢ-ౣ౦-౯౸-౿఼ఽ్ౝ౷౤౥",e.te.trimmer=e.trimmerSupport.generateTrimmer(e.te.wordCharacters),e.Pipeline.registerFunction(e.te.trimmer,"trimmer-te"),e.te.stopWordFilter=e.generateStopWordFilter("అందరూ అందుబాటులో అడగండి అడగడం అడ్డంగా అనుగుణంగా అనుమతించు అనుమతిస్తుంది అయితే ఇప్పటికే ఉన్నారు ఎక్కడైనా ఎప్పుడు ఎవరైనా ఎవరో ఏ ఏదైనా ఏమైనప్పటికి ఒక ఒకరు కనిపిస్తాయి కాదు కూడా గా గురించి చుట్టూ చేయగలిగింది తగిన తర్వాత దాదాపు దూరంగా నిజంగా పై ప్రకారం ప్రక్కన మధ్య మరియు మరొక మళ్ళీ మాత్రమే మెచ్చుకో వద్ద వెంట వేరుగా వ్యతిరేకంగా సంబంధం".split(" ")),e.te.stemmer=function(){return function(e){return"function"==typeof e.update?e.update(function(e){return e}):e}}();var t=e.wordcut;t.init(),e.te.tokenizer=function(r){if(!arguments.length||null==r||void 0==r)return[];if(Array.isArray(r))return r.map(function(t){return isLunr2?new e.Token(t.toLowerCase()):t.toLowerCase()});var i=r.toString().toLowerCase().replace(/^\s+/,"");return t.cut(i).split("|")},e.Pipeline.registerFunction(e.te.stemmer,"stemmer-te"),e.Pipeline.registerFunction(e.te.stopWordFilter,"stopWordFilter-te")}});

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!function(e,r){"function"==typeof define&&define.amd?define(r):"object"==typeof exports?module.exports=r():r()(e.lunr)}(this,function(){return function(e){if(void 0===e)throw new Error("Lunr is not present. Please include / require Lunr before this script.");if(void 0===e.stemmerSupport)throw new Error("Lunr stemmer support is not present. Please include / require Lunr stemmer support before this script.");var r="2"==e.version[0];e.th=function(){this.pipeline.reset(),this.pipeline.add(e.th.trimmer),r?this.tokenizer=e.th.tokenizer:(e.tokenizer&&(e.tokenizer=e.th.tokenizer),this.tokenizerFn&&(this.tokenizerFn=e.th.tokenizer))},e.th.wordCharacters="[฀-๿]",e.th.trimmer=e.trimmerSupport.generateTrimmer(e.th.wordCharacters),e.Pipeline.registerFunction(e.th.trimmer,"trimmer-th");var t=e.wordcut;t.init(),e.th.tokenizer=function(i){if(!arguments.length||null==i||void 0==i)return[];if(Array.isArray(i))return i.map(function(t){return r?new e.Token(t):t});var n=i.toString().replace(/^\s+/,"");return t.cut(n).split("|")}}});

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TinySegmenter.prototype.ctype_ = function(str) {
for (var i in this.chartype_) {
if (str.match(this.chartype_[i][0])) {
return this.chartype_[i][1];
}
}
return "O";
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return 0;
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TinySegmenter.prototype.segment = function(input) {
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var result = [];
var seg = ["B3","B2","B1"];
var ctype = ["O","O","O"];
var o = input.split("");
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ctype.push(this.ctype_(o[i]))
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seg.push("E1");
seg.push("E2");
seg.push("E3");
ctype.push("O");
ctype.push("O");
ctype.push("O");
var word = seg[3];
var p1 = "U";
var p2 = "U";
var p3 = "U";
for (var i = 4; i < seg.length - 3; ++i) {
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var w1 = seg[i-3];
var w2 = seg[i-2];
var w3 = seg[i-1];
var w4 = seg[i];
var w5 = seg[i+1];
var w6 = seg[i+2];
var c1 = ctype[i-3];
var c2 = ctype[i-2];
var c3 = ctype[i-1];
var c4 = ctype[i];
var c5 = ctype[i+1];
var c6 = ctype[i+2];
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score += this.ts_(this.UP2__[p2]);
score += this.ts_(this.UP3__[p3]);
score += this.ts_(this.BP1__[p1 + p2]);
score += this.ts_(this.BP2__[p2 + p3]);
score += this.ts_(this.UW1__[w1]);
score += this.ts_(this.UW2__[w2]);
score += this.ts_(this.UW3__[w3]);
score += this.ts_(this.UW4__[w4]);
score += this.ts_(this.UW5__[w5]);
score += this.ts_(this.UW6__[w6]);
score += this.ts_(this.BW1__[w2 + w3]);
score += this.ts_(this.BW2__[w3 + w4]);
score += this.ts_(this.BW3__[w4 + w5]);
score += this.ts_(this.TW1__[w1 + w2 + w3]);
score += this.ts_(this.TW2__[w2 + w3 + w4]);
score += this.ts_(this.TW3__[w3 + w4 + w5]);
score += this.ts_(this.TW4__[w4 + w5 + w6]);
score += this.ts_(this.UC1__[c1]);
score += this.ts_(this.UC2__[c2]);
score += this.ts_(this.UC3__[c3]);
score += this.ts_(this.UC4__[c4]);
score += this.ts_(this.UC5__[c5]);
score += this.ts_(this.UC6__[c6]);
score += this.ts_(this.BC1__[c2 + c3]);
score += this.ts_(this.BC2__[c3 + c4]);
score += this.ts_(this.BC3__[c4 + c5]);
score += this.ts_(this.TC1__[c1 + c2 + c3]);
score += this.ts_(this.TC2__[c2 + c3 + c4]);
score += this.ts_(this.TC3__[c3 + c4 + c5]);
score += this.ts_(this.TC4__[c4 + c5 + c6]);
// score += this.ts_(this.TC5__[c4 + c5 + c6]);
score += this.ts_(this.UQ1__[p1 + c1]);
score += this.ts_(this.UQ2__[p2 + c2]);
score += this.ts_(this.UQ3__[p3 + c3]);
score += this.ts_(this.BQ1__[p2 + c2 + c3]);
score += this.ts_(this.BQ2__[p2 + c3 + c4]);
score += this.ts_(this.BQ3__[p3 + c2 + c3]);
score += this.ts_(this.BQ4__[p3 + c3 + c4]);
score += this.ts_(this.TQ1__[p2 + c1 + c2 + c3]);
score += this.ts_(this.TQ2__[p2 + c2 + c3 + c4]);
score += this.ts_(this.TQ3__[p3 + c1 + c2 + c3]);
score += this.ts_(this.TQ4__[p3 + c2 + c3 + c4]);
var p = "O";
if (score > 0) {
result.push(word);
word = "";
p = "B";
}
p1 = p2;
p2 = p3;
p3 = p;
word += seg[i];
}
result.push(word);
return result;
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nix-shell -p python311Packages.mkdocs python311Packages.mkdocs-material
mkdocs build -f ./mkdocs.yml -d docs_build
git switch pages
mv -f docs_build/* .
rm -rf docs_build
git add .
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git push
git switch main

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<!doctype html>
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<title>Contributing - LL Hax Docs</title>
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<h1>Contributing</h1>
<h2 id="contributing_to_the_docs_repo">Contributing (To the docs repo)<a class="headerlink" href="#contributing_to_the_docs_repo" title="Permanent link">&para;</a></h2>
<p>This repo for the documentation here is open source, so please make your edits there:</p>
<p><code>git clone https://codeberg.org/carette/ll-hax-docs.git</code></p>
<p><a href="https://codeberg.org/carette/ll-hax-docs">https://codeberg.org/carette/ll-hax-docs</a></p>
<p>DM/ping me (@caretchara) on <a href="https://discord.gg/VnhnvdW8CG">Discord</a> if you need it to be updated (the public instance).</p>
<h3 id="using_conda">Using conda<a class="headerlink" href="#using_conda" title="Permanent link">&para;</a></h3>
<pre><code class="language-sh">conda create --name ll-hax-docs python=3.8.2
conda activate ll-hax-docs
pip install mkdocs mkdocs-material
mkdocs serve
</code></pre>
<h3 id="using_venv">Using venv<a class="headerlink" href="#using_venv" title="Permanent link">&para;</a></h3>
<pre><code class="language-sh">python3 -m venv venv
source venv/bin/activate
pip install mkdocs mkdocs-material
mkdocs serve
</code></pre>
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# Contributing (To the docs repo)
This repo for the documentation here is open source, so please make your edits there:
`git clone https://codeberg.org/carette/ll-hax-docs.git`
[https://codeberg.org/carette/ll-hax-docs](https://codeberg.org/carette/ll-hax-docs)
DM/ping me (@caretchara) on [Discord](https://discord.gg/VnhnvdW8CG) if you need it to be updated (the public instance).
## Using conda
```sh
conda create --name ll-hax-docs python=3.8.2
conda activate ll-hax-docs
pip install mkdocs mkdocs-material
mkdocs serve
```
## Using venv
```sh
python3 -m venv venv
source venv/bin/activate
pip install mkdocs mkdocs-material
mkdocs serve
```

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@ -1,38 +0,0 @@
# Welcome
This mkdocs instance includes all documentation related to the terms of Love Live game hacking.
## About
LL Hax is a community created by [Caret](https://caret.rs/). The original purpose of creating this community was to take notes and do research on hacking SIFAC. Then when SIF was getting EoS, Caret opened up the community to those users, which led to SIFAS and SIF2.
Currently, the LL Hax community resides in a cozy discord server, but Caret also set up a matrix server as a back up, just in case (desipte unlikely-ness).
### Discord Server
[https://discord.gg/VnhnvdW8CG](https://discord.gg/VnhnvdW8CG)
### Matrix Server
Matrix is a decentralized messaging system that enables secure communication and collaboration across platforms.
[https://matrix.to/#/#ll-hax:m.sif.moe](https://matrix.to/#/#ll-hax:m.sif.moe)
Check out a list of clients here:
[https://matrix.org/ecosystem/clients/](https://matrix.org/ecosystem/clients/)
## Notable Users
Below is a list of notable users who have made contributions ranging from a few helpful messages to entire archival projects of games. This list is not in any particular order. If you would like your name removed, added or updated in anyway (as I've likely forgotten or made a mistake), please make a pull request.
- CursedBlackCat
- tungnotpunk
- hentaku
- AuahDark
- rayfirefist
- varnotfound
- asesidaa
- BocuD
- gam
- chikachi0801
- CPPO
- Formula91
- Shiz
- cosplayerkyo
- merkusberkus

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# Puchiguru
Puchiguru Love Live! (ぷちぐるラブライブ! Puchiguru Rabu raibu!) was a game released for iOS and Android, based on the Love Live! franchise. It was developed and published by Pokelabo, Inc. and was released on April 24, 2018 for both iOS and Android devices. The game's service was terminated on May 31, 2019.[^1]
Puchiguru (as of 2023) has a private server hosted by `CursedBlackCat`.
# Discord
[https://discord.gg/S64Yryk](https://discord.gg/S64Yryk)
(Copied from the Discord)
>Private server APK:
>https://pokenesos.com/
>
>IOS Method:
>
>https://pokenesos.com/ios
>
(Copied from [Reddit](https://www.reddit.com/r/Puchiguru/comments/8ec5le/puchiguru_download_links_for_android_and_ios/) by `CursedBlackCat`)
>Puchiguru download links for Android and iOS!
>[iOS Link](https://itunes.apple.com/jp/app/%E3%81%B7%E3%81%A1%E3%81%90%E3%82%8B%E3%83%A9%E3%83%96%E3%83%A9%E3%82%A4%E3%83%96/id1273636724?l=en&mt=8)
>
>iOS App Store Download Link
>[Android Links](https://play.google.com/store/apps/details?id=jp.co.pokelabo.puchiguru)
>
>[Android Google Play Download Link](https://play.google.com/store/apps/details?id=jp.co.pokelabo.puchiguru)
>
>[Android APK Download Link (APKpure)](https://apkpure.com/%E3%81%B7%E3%81%A1%E3%81%90%E3%82%8B%E3%83%A9%E3%83%96%E3%83%A9%E3%82%A4%E3%83%96%EF%BC%81/jp.co.pokelabo.puchiguru)
>
>[Android QooApp Link](https://apps.qoo-app.com/en/app/5627/%E3%81%B7%E3%81%A1%E3%81%90%E3%82%8B%E3%83%A9%E3%83%96%E3%83%A9%E3%82%A4%E3%83%96%EF%BC%81)
>
>Please note that you will not be able to play the game until the server goes live at 12PM noon on April 24, JST. A countdown timer until then can be found [here](https://www.timeanddate.com/countdown/generic?iso=20180424T12&p0=248&msg=Puchiguru+Server+Goes+Live&font=cursive&csz=1).
>
[^1]: https://love-live.fandom.com/wiki/Puchiguru_Love_Live!

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(the following was copied from the fandom wiki)
Love Live! School idol festival (ラブライブ!スクールアイドルフェスティバル Rabu raibu! Sukūru Aidoru Fesutibaru, LLSIF) was a rhythm game released for iOS and Android, based on the Love Live! franchise. It was published by Bushiroad and developed by KLab Inc. and was released on April 16, 2013 for iOS and June 6, 2013 for Android devices.
An English version was released on May 12, 2014 under the title "School Idol Festival" at version 1.6. A Taiwanese version was released on May 22, 2014 under Mobimon Inc. at version 1.2. A Chinese version was released on June 12, 2014 under MariyGames at version 1.0. A Korean version was released on July 1, 2014 under NHN Entertainment Corp. at version 1.1. The Korean version was shut down and merged with the Global version on August 10, 2016. The Traditional Chinese version was shut down and merged with the Global version as of May 17, 2017. The Japanese Version was merged with the Global Version on June 10, 2021 and the Korean version & Traditional Chinese options was removed.
An arcade version was announced to be in production on November 27, 2015 and was made available for play on December 6, 2016. A new game titled Love Live! School Idol Festival ALL STARS was announced to be in production on September 21, 2017, and was released on September 26, 2019. Both games will continue to run concurrently alongside each other.
A successor to the game Love Live! School idol festival 2 MIRACLE LIVE! was announced on September 25, 2022, also featuring Nijigasaki High School Idol Club and Liella!.
On January 31, 2023, it was announced that the game's service would be shut down on March 31, 2023.[^1]
Looking to setup a private server? Continue onto [Private Servers](private-servers.md).
[^1]: https://love-live.fandom.com/wiki/Love_Live!_School_idol_festival

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These steps aren't needed unless you want to host your server somewhere other than the same device, so either on a seperate server/computer.
### Prerequisites:
- [apktool](https://apktool.org/)
- [libhonoka](https://github.com/DarkEnergyProcessor/libhonoka/releases/)
- [uber-apk-signer](https://github.com/patrickfav/uber-apk-signer)
### Steps:
1. Download the [modified lovelive sif apk](https://cdn.sif.moe/lovelive-community.apk) ([jp](https://pixeldrain.com/u/8vx6azHr))
2. Run `apktool d lovelive-community.apk` to decompile the apk.
3. Unzip `config/server_info.json` from `assets/AppAssets.zip`.
4. Use libhonoka to decrypt `server_info.json`. (`honoka2 server_info.json`)
5. Edit the json file to point to your server.
6. Re-encrypt the json file by running `honoka2 -e -j server_info.json`.
7. Replace the `assets/AppAssets.zip/config/server_info.json` file with the new one you patched.
8. Get the md5sum of `AppAssets.zip` and replace `assets/version` with the new md5sum.
9. Run `apktool b lovelive-community` to re-build the apk.
10. Run `uber-apk-signer -a lovelive-community/dist/<apk name>.apk LLSIF_patched.apk`.
**uber-apk-signer will sign the APK with a debug keystore. You should sign with your own keystore if you are planning to distribute this!**
Assuming you did it correctly, your newly signed apk is ready to install and run.
### Web based patcher
I compiled libhonoka to WebAssembly and made it an easy GUI to use: [https://ethanaobrien.github.io/sif-patcher/](https://ethanaobrien.github.io/sif-patcher/)
You will still need to follow step 10 from above.

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These steps are required for iOS users looking to play sif.
### Prerequisites:
- linux/macos/wsl2
- [libhonoka](https://github.com/DarkEnergyProcessor/libhonoka/releases/)
### Steps:
1. Download the [modified lovelive sif ipa](https://mega.nz/file/R1dQhLCL#mANiHWyDQY8ZmzkFcMadLTpKLpaWT7r0jiQE4wQ_Mqk)
2. Run `unzip Application.ipa` to unzip the app.
3. Use libhonoka to decrypt `server_info.json`. (`honoka2 server_info.json`) located at `Payload\LoveLive.app\ProjectResources\config\`
4. Edit the json file to point to your server.
5. Re-encrypt the json file by running `honoka2 -e -j server_info.json`.
6. Run `zip -qr "Application.resigned.ipa" Payload` to re-zip the ipa.
7. Use [sideloadly](https://sideloadly.io/) to install the ipa.
Assuming you did it correctly, you should be able to open the app and play sif.
### Web based patcher
I compiled libhonoka to WebAssembly and made it an easy GUI to use: [https://ethanaobrien.github.io/sif-patcher/](https://ethanaobrien.github.io/sif-patcher/)
Then just use [sideloadly](https://sideloadly.io/) to install the ipa.

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Special thanks to AuahDark and hentaku for being the gods that carried us this far. If it wasn't for these two (and many others in the community), we would not have the game to play anymore!
Currently there are a few methods of playing SIF in a semi-online state, but you are the hoster of this server. There are however public CDN servers (hosting the game files like musics and story files). This is also self-hostable but there is no written guide for it at the moment.
Both iOS and Android are supported. Follow the guide for your platform below:
<br>
Android: **[Setup for Android](sif-android.md)**
iOS: **You must use NPPS4** (unless you modify LLSIF@home). See [this guide](https://gist.github.com/MikuAuahDark/eabf54e9db3f5004e3ccd9a72f0d79d5#npps4-in-pclaptop), and [patch the ipa](ipa-patching.md).

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# Setup for Android
## Download the APK (Android Package)
Retrieve the APK file. There are many locations for this, but the main requirement is that it's patched to work with the server we'll be setting up. Try getting it at the locations below:
- [https://cdn.sif.moe/lovelive-community.apk](https://cdn.sif.moe/lovelive-community.apk)
- [https://ethanthesleepy.one/public/lovelive/sif/lovelive-community.apk](https://ethanthesleepy.one/public/lovelive/sif/lovelive-community.apk)
The apk has been modified to do the following:
- Automatic in-game language selection between English and Japanese based on system language or Android 13 per-app language setting.
- Runs natively in Android emulator. All binaries supported by Android, including x86-64, is available.
- Activates debug mode which show a little bit more information in-game.
- Backtrace, AppsFlyer, and Google Play is neutralized.
- Backtrace error is printed to logcat.
- Uses RSA private key from tungnotpunk/LLSIF@Home which should be compatible with LLSIF@Home and NPPS4.
- AppAssets.zip is patched to load from localhost:51376. This means it's compatible with LLSIF@Home and NPPS4.
This apk is signed with the following cert hash. This can be verified with an app like appverifier.
`07:31:46:BE:D1:B2:13:E6:00:57:DA:4C:05:4F:A1:9C:41:AA:99:77:E2:A8:E8:26:93:CB:84:54:E6:C1:8E:71`
Note: It does NOT contain patch to neutralize X-Message-Sign check. If you can't get XMS verification working, you need to patch it yourself. You should make your private server generate the correct XMS, though.
Note2: It's recommended to launch the game in English for the first time. Otherwise, when you launch the game in Japanese for the first time, switching to English will erase all your game data (excluding your account). This logic is in the Lua script of the game. Help on neutralizing this behavior is welcome.
How to generate X-Message-Sign:
- [Python](https://github.com/DarkEnergyProcessor/NPPS4/blob/b24b4e2a71be3c268c069a49bd3fae2bb25d7feb/npps4/util.py#L37-L42)
- [NodeJS](https://codeberg.org/dic1911/LLSIF.local/src/commit/e7e780258dca86c2f1a77577897fad23298fe9c7/handler/util.js#L18-L34)
- [Rust](https://github.com/ethanaobrien/sif-server/blob/4dbd8d837ebb1d497420359c340541e8c8c69316/src/router/global.rs#L73-L92)
After the APK is retrieved and installed, then you should install the private server.
## Modifying the app to point to your PC
Please see [APK patching](apk-patching.md).
## Seting up the private server
There are currently 2 recommended private servers for SIF:
- NPPS4: Written in Python. This server implements progression and attempts to emulate the official server as closely as possible. Gacha works.
- LLSIF@Home: Written in JavaScript using NodeJS. This server gives you all cards, and all songs are unlocked. There is no progression, and gacha does not work. **This method is recommended for those that are less-techsavvy.**
## Setting up LLSIF@Home
1. Install Termux
2. Run this command(s) inside of `Termux`:
```
curl http://ll.sif.moe/android | bash
```
***OR*** (if the command above fails do the commands below)
```
wget http://ll.sif.moe/android
bash android
```
(curl is broken currently, this will be one command if curl is fixed)
3. After it is done and it shows you the link to the discord/matrix server. **Enter `exit` and re-launch termux.**
4. You can run `runserver` to start the private server.
4. After this is done, you should be able to launch the game and it should just work. Message in the discord or matrix if help is needed.
## Setting up NPPS4
- Please refer to [this guide](https://gist.github.com/MikuAuahDark/eabf54e9db3f5004e3ccd9a72f0d79d5)

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(the following was copied from the fandom wiki)
Love Live! School idol festival 2 MIRACLE LIVE! (ラブライブスクールアイドルフェスティバル2 MIRACLE LIVE! Rabu raibu! Sukūru Aidoru Fesutibaru 2 MIRAKURU RAIBU!, LLSIF 2 MIRACLE LIVE!) was a rhythm game and the sequel to the game Love Live! School idol festival, based on the Love Live! franchise. The game was announced on September 25, 2022 and was officially released on April 15, 2023 with the Global, Korean, and Traditional Chinese versions following on February 1, 2024. The original release date was set for December 2023, but delays in development pushed back the release of the game.
## The users perspective
SIF2 was a funny game. Global got an EOS and release date in the same announcement, and the game was incredibly unstable the entire time. This was mainly because they cheaped out on the server (very cheaped out) which caused the connection experience with global to be terrible. JP was okay afaik, but still had its fair share of issues.
Wanting to setup your own on-device server? Check [Easy install](easy-install.md).
Wanting to learn more and setup your own local server? Check [Private Servers](private-servers.md)

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Both iOS and Android are supported. Follow the guide for your platform below:
## Android
Download the latest release of the [EW Android app](https://git.ethanthesleepy.one/ethanaobrien/ew-android/releases). This app will walk you through the setup, tell you what to download, and run the server for you.
This apk is signed with the following cert hash. This can be verified with an app like appverifier.
`18:A6:C1:5E:13:B7:9C:D3:A6:A3:39:59:2C:A9:6F:AD:04:9B:E8:E7:7A:02:9E:D7:4A:0A:5B:87:6E:F0:85:7D`
## iOS
1. Use Sideloadly to install [the global ipa](https://ethanthesleepy.one/public/lovelive/sif2/sif2-gl.ipa) or [the JP ipa](https://ethanthesleepy.one/public/lovelive/sif2/sif2-jp.ipa).
2. Set the asset url in system settings (under sif2 app) to `https://sif2.sif.moe` *(no / at the end)*
3. Setup a server on your computer using the latest ew release: [https://git.ethanthesleepy.one/ethanaobrien/ew/releases](https://git.ethanthesleepy.one/ethanaobrien/ew/releases)
4. Plug http://<your computer ipv4 address here> into settings (example: `http://192.168.1.123` *no / at the end*)
You can now open the app and play, if you did it right......

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# Private Servers
## There are 3 servers
- EW (ew, why?): [source](https://git.ethanthesleepy.one/ethanaobrien/ew), [mirror](https://github.com/ethanaobrien/ew)
- Edelstein (in development): [source](https://github.com/Arasfon/Edelstein)
- alive-serv (in development): [source](https://github.com/miraclealive/alive-serv) (I found this while googling)
## Development stuff
### Asset tree
Sif2 uses unity assetbundles to distribute assets. They also verify the asset hashes, yayyy!!!! (sarcasm).
The initial request containing hashes, filenames, and assetbundle sizes has the name of `387b0126300c54515911bffb6540982d.unity3d`
Files are at `<FileHash>/<FileName>.ext`
### Masterdata
The masterdata is shipped under filename `6572ca8348bc566b8cf01d43c4cc1b58.unity3d`. Once extracted, all files were encrypted.
You can decrypt the masterdata with the following python function:
```py
def decrypt_mst(bin_file):
salt = bin_file[16:32]
pbk = hashlib.pbkdf2_hmac(
"sha1", "3559b435f24b297a79c68b9709ef2125".encode("utf-8"), salt, 1000
)
key = pbk[:16]
iv_length = bin_file[32] # = 16
iv = bin_file[36:36 + iv_length]
data = bin_file[36 + iv_length:]
cipher = Cipher(
algorithms.AES(key), modes.CBC(iv), backend=default_backend()
)
decryptor = cipher.decryptor()
decrypted = decryptor.update(data) + decryptor.finalize()
return decrypted[:-decrypted[-1]]
```
All files are then binary serialized. I'll document that part later. Maybe...
### Modification
Please see the [SIF2 asset modification repository](https://git.ethanthesleepy.one/ethanaobrien/sif2-asset-modification). You will need to download SIF2 assets for the language of your choice.
### Downloading assets
Assets can be found on archive.org:
- JP: [https://archive.org/details/lovelive-sif2-jp-assets](https://archive.org/details/lovelive-sif2-jp-assets)
- GLOBAL: [https://archive.org/details/lovelive-sif2-gl-assets](https://archive.org/details/lovelive-sif2-gl-assets)
### Changing the server URL
TODO...

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# SIFAC
Love Live! School idol festival ~after school ACTIVITY~ (ラブライブ!スクールアイドルフェスティバル ~after school ACTIVITY~) is an arcade version of Love Live! School idol festival. It was first announced to be in production on November 27, 2015 and was made available for play on December 6, 2016.
Aqours was first announced to be added to the game on October 20, 2017. Aqours was added to the game with the Love Live! School Idol Festival: After School Activity Next Stage update on December 6, 2018. It was announced on October 26, 2020 that the game will receive a final update on November 10, 2020. No new songs or cards will be added passed that point, essentially ending support for the arcade version.
On October 10th 2020, it was announced that a port to the Playstation 4, titled Love Live! School idol festival ~after school ACTIVITY~ WaiWai! Home Meeting!! was in development. This version of the game was also announced with English language support, notably being the first iteration of the game to be released outside of Japan and in another language. It was released worldwide on March 24th 2021.
# How to Play
Obtaining the game files for this is gray area due to the copyright restriction playing an old arcade game entails. If you agree with me, you'd think this is total BS and want to play things that are considered dead or EoS even after the matter. Archival and preservation are the main motivators here, not money or business!
1. I do not suggest looking on a certain site called nyaa.si or of similar origin as it will contain the borderline illegal method of getting the game
2. Once the game files are obtained. (From a dump of the arcade machine or of other methods) extract them or decrypt the virtual hard disk (ask around for help if you need this method).
3. The binary you want to run will be `ll3.exe`, but don't run it yet! There are some command line arguments that you can run it with to change how it acts:
### CLI Arguments
`-highquality`: Runs the game with higher quality graphics. Not really sure if this makes a huge difference or not.
`-centralmode`: Enables a specific game mode designed for the gacha version, where players obtain randomized virtual items.
`-windowmode` or `-singlemode`: Runs the game in a resizable window instead of full-screen mode, useful for debugging or testing.
`-sh` (screen height): Sets the desired vertical size or resolution of the game window.
`-sw` (screen width): Sets the desired horizontal size or resolution of the game window.
`-wx`: Controls the horizontal position of the game window, specifying where the left edge of the window will be positioned.
`-wy`: Controls the vertical position of the game window, specifying where the top edge of the window will be positioned.
## Running The game
### Offline Mode
1. Once you've setup a `.bat` script in that directory to run the game, open it. Example below:
>```bat
ll3.exe -singlemode -sw 1920 -sh 1080 -highquality
>```
2. Launch the batch file and the game should open. Ensure you have the correct patched file(s) for the functionality you want to unlock. By default, the game will be capable of running in 'Free Play' mode (activate through the test configuration page). This allows for some gameplay (play up to a certain amount of songs per session, not all songs are unlocked). The machine *can* scan cards if a user has them. From my understanding, it doesn't need a network to do this.
### Online Mode (currently being worked on)
For online mode, you will need some more files (which I don't believe are easy to get via the site you should not go to). Here is a download link for this file structure:
[../files/system.zip](../files/system.zip)
Next, make a `D:\` drive (you can partition your `C:\` drive) and directory to have the following file tree:
```
(Assume this is under the `D:\` root)
├── system
│   ├── CmdFile
│   │   └── log
│   │   └── Log.txt
│   ├── DUA
│   │   ├── data
│   │   ├── decrypt
│   │   ├── download
│   │   ├── event
│   │   ├── news
│   │   │   ├── 1524476664.png
│   │   │   └── 1554282603.png
│   │   ├── unpack
│   │   └── work
│   ├── option.txt
│   ├── Service
│   │   └── NesysService.exe
│   └── update.log
```
(The most important file is the `NesysService.exe` as this is what the game uses to call between the game server and the game)
After that step, edit your arcade machine's hosts file:
>Usually under:
`C:\Windows\System32\drivers\etc\hosts`
```
127.0.0.1 cert.nesys.jp
127.0.0.1 cert3.nesys.jp
127.0.0.1 data.nesys.jp
127.0.0.1 proxy.nesys.jp
127.0.0.1 nesys.taito.co.jp
127.0.0.1 fjm170920zero.nesica.net
```
MAKE SURE NOT TO ADD HASHTAGS TO THESE LINES!
(If its the same PC, just leave it as `127.0.0.1` if its a different PC on your network, replace it with the IP address)
Once your computer resolves the domains to where ever you host the game server, we need to add some registry entries to enable the NesysService to run.
Run the following file:
[../files/runme.reg](../files/runme.reg)
Finally, you'll need to make nesys an *actual* Windows service (one that you would find in `services.msc`). Download and run this command to add it (assuming your `service` directory is found in `D:\`). This is all tested for `D:\`.
[../files/nesys.bat](../files/nesys.bat)
If you don't want to create a service, you're also able to run `NesysService.exe` in powershell or cmd. Just follow these steps:
- Make sure you open powershell or cmd as administrator
- Run this first (so you can debug it if it gives you an error):
- `chcp 932`
- Then run the exe as so:
- `D:\system\Service\NesysService.exe -app`
If it outputs the following then you're good to go!
![image-20230716133155441](../images/nesys-good.png)
If it outputs something else, then you didn't install the registry values correctly!
(todo, add a picture here as an example)
### Certificates
The last step to this would be adding certificates. It is not an easy process, but asesidaa made a script that should do it for you.
You can find the script to install the scripts in here:
[https://github.com/asesidaa/LLServer/tree/master/LLServer/Certificates](https://github.com/asesidaa/LLServer/tree/master/LLServer/Certificates)
Make sure to run the script as administrator. ([you might need to enable powershell script running exception](https://superuser.com/questions/106360/how-to-enable-execution-of-powershell-scripts#106363))
Enter this command in an administrator powershell window:
`set-executionpolicy remotesigned`
If the script doesn't work, you just need to have the certs in the 'Personal' store and the 'Root Trust ...' store (I forget the full name). After that you shouldn't get any nesys HTTP errors (it should just connect).
(On Japanese Locale, I think the 'Personal' store is also called the 'My' store)
If the server isn't compiled already, you'll need Visual Studio Community edition, link for easy access [here](https://visualstudio.microsoft.com/thank-you-downloading-visual-studio/?sku=Community&channel=Release&version=VS2022&source=VSLandingPage&cid=2030&passive=false).
Make sure you set it up with basic .NET functionality. (It should install the things it needs if you don't select the right one so don't worry too much).
Then if you haven't already, download the LLServer repo:
[https://github.com/asesidaa/LLServer/archive/refs/heads/master.zip](https://github.com/asesidaa/LLServer)
To run that, all you need to do is open the `.sln` file in Visual Studio. Then click the green `HTTPS` button!
### Network Interfaces
NesysService will require you to have a single interface enabled (and the other ones disabled) in order for it to connect correctly. Make sure you only have one network interface enabled like the picture below:
![image-20230716133155441](../images/interfaces.png)
### Patched Binary
Lastly you will need the patched binary with the correct public key. This key is used to confirm that it's talking to the right server.
Download it here:
[../files/ll3.exe](../files/ll3.exe)
FYI, you will need to replace the original binary with this one.
Please message `@caretchara` on the Discord if anything here needs changes!

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(the following was copied from the fandom wiki)
Love Live! School Idol Festival ALL STARS (ラブライブ!スクールアイドルフェスティバル ALL STARS Rabu raibu! Sukūru Aidoru Fesutibaru ALL STARS) was a rhythm action game developed for mobile platforms, based on the Love Live! and related franchises. It is published by Bushiroad and developed by KLab Inc., and was released on September 26, 2019. It was first announced at Tokyo Game Show 2017 on September 21, 2017. Prior to the announcement, it was first introduced and teased on March 30, 2017 as the PERFECT Dream Project in conjunction with SIF's 4th year anniversary.
Love Live! School Idol Festival ALL STARS was designed with "the greatest, best idol game" as its concept. Characters from μs, Aqours and Nijigasaki High School Idol Club appear within this game.
On April 30, 2023, it was announced that the game's service would be shut down on June 30, 2023.
# Some random forewords
SIFAS, whether you liked it or not, was unjustly killed in favor of a bad "sequel". SIFAS die and bring with it things like fully animated navigator, stories, costume, and of course the main selling point of the game - 3DMV. With SIFAS gone, the only way to officially watch 3DMV is through the Link Live app (doesn't have other groups), or through some metaverse VR stuff that you have to pay for (per concert).
Luckily for us, the community managed to preserve most if not all of the beloved aspects of the game. Thanks to various community members, there are works done and being done so that with a bit of tinkering, you can install and play SIFAS.
Wanting to setup your own local server? Check [Easy install](easy-install.md).
Wanting to learn more and setup your own local server? check [Private Server](private-server.md)

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The original 3.12 clients are designed to only serve as a EOS notice. Howerver, the functionalities are still (mostly) there, so we can patch it to work.
This docs will outline the necessary steps and how to do them, should you need to make your own clients. This docs assume we start with a stock clients. You can get these by dumping the app from Google Playstore or from other apk distribution sites.
# Patching android binary
Note that some of these steps will not be necessary depending on what you started with and what you want to do.
Also note that some commands might become outdated after the tools are updated. If this is the case, try getting the specific version used or try to adapt the command yourself.
## Unpacking the apk
The first step is to unpack the apk so we can modify it.
We will do this with [apktool](https://apktool.org/), version `2.9.3` to be exact.
We can either use the wrapper or .jar directly. Of course, [java](https://www.java.com) will be necessary.
Open up a terminal (command prompt) in the same directory(folder) as the `.apk` and run the following:
```
apktool d LLAS_GL_3.12.0.apk
```
After unpacking, you should have a folder that has the same name as the `.apk` except for the extension, so `LLAS_GL_3.12.0` in our case.
The `LLAS_GL_3.12.0.apk` is just the file name, here it refer to LLAS, GL, version 3.12.0, but you can rename the apk to pretty much anything.
After that, you can do the relevant modifcation, then finally [repack it](#repacking-the-apk)
## Packing the binary to unlock the game features
By default, the game only show the EOS screen. Helpfully for us, the developer left in everything, and the EOS screen is triggered by a check function. To make the game work, we need to patch away this check. Furthermore, some feature are also time-sensitive, so they requires or will require other check later on.
### Easy way out
You can use these [clients](https://github.com/arina999999997/elichika/releases/tag/clients) that has the binary patch in them, and do the later modification step if necessary.
### Directly edit the binaries
The file we need to patch is `libil2cpp.so`, we can find it in `LLAS_GL_3.12.0/lib/arm64-v8a/` (64 bit), or `LLAS_GL_3.12.0/lib/armeabi-v7a/` (32 bit).
We will need to change some specific bytes in the `libil2cpp.so` file to make the client work.
Tool and the relevant patch for editing is [here](https://github.com/arina999999997/sifas-tools/tree/master/scripted_hex_editor). Either build the tool and run it with the relevant patch, or make the edit manually using any binary editor.
### Doing things properly
If we want to make other binary modification, then we have to understand things properly. This is a very indepth topic, so here is a summary and resource to get started:
- SIFAS uses `il2cpp` with `Unity`. This means that their higher level code eventually get compiled to `C/C++` code, and then machine code (`.so`).
- This is done for better performance, but it also allow us to use the various reverse engineer tools that are developed for `il2cpp`.
- More precisely, [Il2CppInspector](https://github.com/djkaty/Il2CppInspector) and [Il2CppDumper](https://github.com/Perfare/Il2CppDumper) can read the project and provide more information.
- So we can setup `libil2cpp.so` inside [Ghidra](https://ghidra-sre.org/), and see what the code is doing more easily.
- After that, we can analyse the code and see what the game is actually doing, and then perform the relevant modification.
- The prepade patch explains what we need to do, you can look at the same address in Ghidra to see the difference.
- If you want to do modification, it might be better to directly patch the binary rather than doing the modification in Ghidra then exporting it.
## Patching the RSA key and the server address
The RSA key and server address are stored in the `global-metadata.dat` of the `apk`. So in our case, we can find it at `LLAS_GL_3.12.0/assets/bin/Data/Managed/Metadata/global-metadata.dat`.
In short, this is just the way the game stores string literals, and we need to edit the relevant strings:
- The server address is the URL or the IP of the server, it's just the address that the client connect to.
- The RSA key is used in communication between the client and the server.
- The client has the public key, and the server has the private key.
- Because we don't have the private key for the public key that come with the client, we have to generate our own private-public key pairs
- And then we have to change the public key for the client.
### Using the MetaData String Editor GUI
First download [MetaData String Editor](https://github.com/JeremieCHN/MetaDataStringEditor).
It is written in C#, and the `.exe` need Windows to run.
To change the address string, open the tool, then press the top left button and open up the `global-metadata.dat` file. You can find it in:
You will see many strings. Search for the current values using the textbox at the top. Double click on the string, click on the popup thing, and you will see another window pop up. You can edit that data to any other data. You will need to change:
- The server address:
- For gl client, the original address is "https://gl-real-prod-8f2jln5l4evlw5l1.llas.bushimo.jp/ep3120"
- For jp client, the original address is "https://jp-real-prod-v4tadlicuqeeumke.llas.bushimo.jp/ep3120"
- For [elichika's clients](https://github.com/arina999999997/elichika/releases/tag/clients), the original address is "http://127.0.0.1:8080" or "http://localhost:8080".
- You can change the address to anything you want, but keep in mind the following:
- Do not have `/` at the end of the address.
- For `https`, you might run into problems with trust certificate if you don't set things up properly.
- The RSA key:
- Both gl and jp clients user the same original RSA key, the prefix is: "<RSAKeyValue><Modulus>v2VElqvCwrhdiXJ"
- Elchika's RSA key is:
```
<RSAKeyValue><Modulus>1r6QjkBr1hIGrgq95ZEEDnXqCYa+81hvhejsGoUcfCZ/kkngBuUbq8/rqRfoFVEZOmDRG8DKrhtfFoWQyftqycCrQj8ELQeGCQJFtdXg+eljb3HDP8Zzzh+9YXJHNIswCYfMFYXlBHP90QniFfZqfERVSqK9V1uJU8EyxHMismU=</Modulus><Exponent>AQAB</Exponent></RSAKeyValue>
```
- The key is in XML format, so if you want to use your own RSA keys then you have to convert it.
After editing the data, click the bottom right button to change it. After that, click the middle button on the top left of the program. Save the metadata as some other file, as you can't overwrite to the current file. After that you can close the tool, remove the original `global-metadata.dat` and rename the new file to `global-metadata.dat`.
### Using the MetaData String Editor CLI
Instead of the GUI, you can use the [Metadata String Editor](https://github.com/arina999999997/sifas-tools/tree/master/metadata_string_editor) CLI that can replace string or edit strings by ids.
It also come with the relevant patches for SIFAS.
## Changing the package name, app name, and icon
Aside from changing metadata and binary, we can also change a few things about the app itself.
### Changing the package name
If you want to keep multiple clients, either for testing or for playing on multiple servers, you will have to change the package name as android systems don't allow multiple apps with the same package name.
To do this, you need to change the manifest file at `LLAS_GL_3.12.0/AndroidManifest.xml`.
Assume the package name is `com.klab.lovelive.allstars.global`, and we want to change it to `com.klab.lovelive.allstars.global.mod`, then we have to change every instance of `com.klab.lovelive.allstars.global` to `com.klab.lovelive.allstars.global.mod` except for the instance that say ``com.klab.lovelive.allstars.global.GlobalUnsafeMainActivity``.
### Changing the app name
To change the app name, you will have to change the field `"app_name"` to what you want in `LLAS_GL_3.12.0/res/values/strings.xml`.
### Changing the app icon
You can also modify the icon in `LLAS_GL_3.12.0/res/mipmap...`. Note that this depend on your DPI, so you might have to edit them all.
## Repacking the apk
First, use [apktool](https://apktool.org/) to build the `.apk`:
```
apktool b LLAS_GL_3.12.0
```
After `apktool` is done, you can find the output `.apk` at `LLAS_GL_3.12.0/dist/LLAS_GL_3.12.0.apk`
However, this `.apk` is not completed, we need to sign it before it can be installed in standard devices.
The easiest way to do this is to use the [uber-apk-signer](https://github.com/patrickfav/uber-apk-signer/releases). If you know how to do it in other ways (i.e. with apksigner), feel free to do so.
Download [uber-apk-signer-<version>.jar](https://github.com/patrickfav/uber-apk-signer/releases), then run:
```
java -jar uber-apk-signer-<version>.jar -a LLAS_GL_3.12.0/dist/LLAS_GL_3.12.0.apk
```
You can find the output apk in the same folder as the input one:
```
LLAS_GL_3.12.0/dist/LLAS_GL_3.12.0-aligned-debugSigned.apk
```
After this, you can install that `.apk`. If you already have a version of SIFAS, you might get an error saying that the signature doesn't match. You can uninstall the old version or [change the client package name](#changing-the-package-name-app-name-and-icon) to have a different app entirely.
## Patching Android client to new address with frida
It's possible to use [frida](https://github.com/vfsfitvnm/frida-il2cpp-bridge) to change the address and avoid having to patch the `.apk`, as demonstated by ``sarah`` in the LL Hax discord. If you don't want to use the above patching process, you might want to try that.

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This section discuss some easy way to setup the game and play, as well as some common way to set things up.
# Servers
- [elichika](https://github.com/YumeMichi/elichika) original server.
- [elichika fork](https://github.com/arina999999997/elichika) recommended server.
# Clients
## Android
- Download one of the elichika compatible [clients](https://github.com/arina999999997/elichika/releases/tag/clients) and install it.
- [Modify that or make your own](apk-patching.md) if necessary.
### iOS setup
- You can download the `ipa` files from [here](https://mega.nz/folder/klACSZzC#Lxv3m-Gq8_7FF_4pcr4X8A) (or from [here](https://ethanthesleepy.one/public/lovelive/jp_allstars_3_12_0.ipa) if you need http enabled)
- Enable developer mode under settings -> privacy & security - very bottom. Older iOS versions may not have this option and do not need to worry about it.
- Use [sideloadly](https://sideloadly.io/) to install the `ipa`.
- Open settings and navigate to the settings for the installed app. You can configure the server url there.
- Note that at the moment it appears the global `ipa` files do not work. The reason is unknown.
### Or
### Setting Up and Installing with AltStore
- AltStore is an alternative app store for iOS devices with a User friendly interface. Which features on device signing.
- You can download AltStore from [here](https://altstore.io/).
- Follow the instructions below to install AltStore on your iOS device and install the SIFAS client from [here](https://mega.nz/folder/klACSZzC#Lxv3m-Gq8_7FF_4pcr4X8A) (or from [here](https://ethanthesleepy.one/public/lovelive/jp_allstars_3_12_0.ipa) if you need http enabled).
## macOS:
Open the downloaded .dmg file.
Drag AltServer to your Applications folder.
Open AltServer from your Applications folder.
## Windows:
Open the downloaded .zip file.
Run the Setup.exe installer.
Open AltServer from your Start menu or desktop.
1. Connect your iOS device to your computer via USB.
Ensure your device is unlocked and tap "Trust" on the prompt that appears on your device.
2. Install Mail Plug-in (macOS Only)
Open the Mail app.
Go to Mail -> Preferences.
Click on the Manage Plug-ins button at the bottom.
Enable the AltPlugin.mailbundle.
3. Install AltStore on Your iOS Device
## macOS:
Click the AltServer icon in the menu bar.
Choose Install AltStore and select your connected iOS device.
## Windows:
Click the AltServer icon in the system tray.
Choose Install AltStore and select your connected iOS device.
Enter your Apple ID credentials when prompted (these are sent directly to Apple for authentication).
1. Trust AltStore on Your iOS Device
Open the Settings app on your iOS device.
Go to General -> Device Management (or Profiles & Device Management).
Find your Apple ID under the "Developer App" section.
Tap on your Apple ID and then tap "Trust."
2. Open AltStore
You should now see AltStore on your iOS device.
### Install SIFAS (Love Live! School Idol Festival ALL STARS)
- install the SIFAS client from [here](https://mega.nz/folder/klACSZzC#Lxv3m-Gq8_7FF_4pcr4X8A) (or from [here](https://ethanthesleepy.one/public/lovelive/jp_allstars_3_12_0.ipa) if you need http enabled).
- Open AltStore on your iOS device.
- Tap the + icon in the top left corner of AltStore.
- Navigate to the location where you saved the SIFAS IPA file (default is the "Downloads" folder) and select it.
- AltStore will begin the installation process. You may need to enter your Apple ID credentials again.
Launch SIFAS:
- Once the installation is complete, you can open SIFAS from your home screen.
- If you need to change the server URL, you can do so in the app settings.
### AltStore and AltServer Notes
- Altserver must be running at least once on your computer every 7 days to keep the app signed.
- Altstore will automatically resign the app every 7 days as long as Altserver is running on your computer. You can also do it manually in Altstore by going to the "My Apps" tab and tapping the "X days" button next to the app.
## Setups
These are types of setup, choose one that suit you, or adapt one to your usage.
### (Forked) Elichika - Android with Termux
The server can run inside Termux, on the same phone or emulator that you want to play SIFAS on. After downloading all of the game files, you can play anywhere anytime even without internet.
- Download one of [these clients](https://github.com/arina999999997/elichika/releases/tag/clients) and install it.
- Then follow [this guide](https://github.com/arina999999997/elichika/?tab=readme-ov-file#android).
If that doesn't work, you might have one of the following problems:
- If you can't install the `.apk` then you're out of luck, you will need to find a device (emulator) that is compatible, or [make one yourself](apk-patching.md) from a compatible stock client.
- If anything happen before you run the server binary, your Termux has problem. Make sure you followed Install [the guide](https://github.com/arina999999997/elichika/?tab=readme-ov-file#android) and installed the correct Termux.
- If you are sure you have done things correctly, it might be the case that your device is too new or just have some weird restriction. If this happens, it's probably easier to just use another device that works.
If you are not using `elichika`, you can still use this setup as long as your code can run inside Termux.
### External server (Internet or LAN), play on phone
The server run on your PC (Windows / Linux / MacOS), or some external machine.
You play on your phone or emulator. The clients need to be able to reach the server, either through LAN or the Internet.
- If you are using Android clients, [patch them](apk-patching.md) to point to the correct address.
- If you are using IOS clients, change set settings to point to the correct address.
Generally, if you are using someone else's server then they should provide you with a client that you just need to install, or walk you through how to do this in details.
### Server on PC, play on android phone, through adb
In the case that you want to run server on PC but play on android phone (for development), and you can't get static IP/port, you can rely on [adb](https://developer.android.com/tools/adb).
- Download a client and install it.
- Enable [developer options](https://developer.android.com/studio/debug/dev-options), and turn on `adb`.
- Connect your phone to your pc, accept the USB debugging and run:
```
adb reverse tcp:8080 tcp:8080
```
- This map http://127.0.0.1:8080 in your phone to http://127.0.0.1:8080 in your PC, allow the app to connect to the server. Change the port if necessary.
- If you don't want to have your phone plugged in to your computer, debug the phone through `tcpip` mode. If you are going to do this, it's good to have a static IP for your phone, then you can make a script that connect to your phone and run the server, for convinience.
### Server on PC, play on android emulator
If you want to play on an emulator and don't want to use Termux, you can use either `adb`, or you can bridge the network so your emulator get treated as a device in your LAN. The details on how to do this depend on the emulator, so you should look it up yourself.

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# Disclaimers
The information presented by the authors of this documentation were either background knowledge, knowledge provided by community members, or knowledge learned from works published by community members.
The authors try to make sure that the information presented is correct. However, there might be incorrect info, or outdated info.
The authors try to acknowledge and credit the community members who share knowledge, develop tools, host resources, or helped in any other way, but there might be some missing credit. If that were the case, please know that it is not intended by the authors, and please contact the authors for proper credit.
The knowledge, tools, resources used by this documentation are acquired and presented with a good faith basis. While the authors try to ask creators for permission to use or feature their works, some works was used or featured without explicit permission. If you have problem with your works being mentioned / features, or your name being credited, please contact the authors to sort things out.
# Intents
This documentation will go somewhat in depth to the technical side, so for experienced audience, it can serve as a quick introduction to the working of the game and server. Do note that the provided packages might not work for you, however, the details explanation should give you want you need to get things working. Regardless, feel free to reach out to the community, both to help resolve your situation and to help make the documentation better.
This documentation will be about hosting and playing your own SIFAS server, more precisely, how to do so in general. For specific implementations of private server, we will only provide link to them or their documentation. This documentation will also discuss only the GL (Global) and JP (Japanese) version, although there exist private server for CN (Chinese) version as well.
<!-- This documentation assume that you have some background knowledge related to the topic discussed, however, if this is your first time doing something like this, or you just want to learn more, you can also checkout the [Random knowledge](#random-knowledge) section. Various things that are common knowledge, things that are related and interesting (but not totally relevant to the discussion) are discussed. -->
This documentation assume that you have some background knowledge related to the topic discussed. If this is your first time doing something like this, you will have to search up relevant information, or reach out to the community for help.
# Convention
As there are multiple platforms for both client and server, we use the following terms to refer to them:
- Client: The game/app itself. This is what you will use to play the game.
- Server: The program that serve the necessary data for client(s) to function. This was Klab/MYNET/Bushiroad responsibility, but we will have to run our own server now that they have stoped supporting the game. The server often run in another machine, but there are setup that run the client and server on the same machine for android.
- Android/iOS/android/ios: The platform that the client run on. You should know what your platform is.
- Window/Linux/MacOS/Android: The platform that the server will run on.
# Preparing the client
## Clients version
We will be using the 3.12 clients:
- If you can't recall, these are released after the game is dead.
- The only functionality is to show a "SIFAS EoS, thanks for playing SIFAS" message, or so it seems.
- The truth is that, none of the original functionality was deleted, but the crack-proof is removed.
- Which mean that if we patch the starting screen away, we have access to a superior version of the app.
- You can learn how to do so [here](apk-patching.md).
## Premade clients
### Android
You can download the apks from [here](https://github.com/arina999999997/elichika/releases/tag/clients). This should work with both 32 bit and 64 bit devices.
These clients connect to http://127.0.0.1:8080, and is mainly designed to work for [elichika](https://github.com/arina999999997/elichika/). However, you can modified them to work for other servers if necessary (see [patching apks](apk-patching.md) for details).
### Patching ios client to new address
The `.ipa` files do not need to be patched thanks to tri.angle in the discord server. You can just sideload the app and change the server url in setting.
You can download the `ipa` files from [here](https://mega.nz/folder/klACSZzC#Lxv3m-Gq8_7FF_4pcr4X8A).
These `.ipa` files do not enable http servers by default, you will need to modify `Info.plist` using [ProperTree](https://github.com/corpnewt/ProperTree) and enable `NSAllowsArbitraryLoads`, or for your convinience a pre-patched `ipa` with http support enabled can be downloaded [here](https://ethanthesleepy.one/public/lovelive/jp_allstars_3_12_0.ipa).
Note: currently the global version indefinitely loads for no apparent reason. It may not work.
# Preparing the server
You need to pick an implemtentation or make your own.
## Elichika servers
[elichika](https://github.com/YumeMichi/elichika) is a SIFAS private server written by `YumeMichi` (`.yumemichi` on discord).
However, it's recommended to use the [forked elichika](https://github.com/arina999999997/elichika/) that are much easier to setup and has more features and more to come. Refer to the github repository for server-specific details.
## Other servers
Currently there are no public "non-elichika" private server implementation that we know of. If you are working on your own implementation and want to share it, please reach out to the LL Hax discord.
# Operating the server
These are some knowledge necessary to operate the server.
## Patching the database
The client will download the database directly from your server after it successfully connected.
The details on how to patch them is complicated and contains weird cryptography stuff.
The [forked elichika](https://github.com/arina999999997/elichika/) handle this automatically, you can look into how it does that for details.
## Providing a CDN server
A CDN (content distribution network) server is where the game(app) will download the necessary files (i.e. songs, stories). No matter what server implementation you use, you will need a CDN host.
More precisely, the client will request the link to download assets at `/asset/getPackUrl`, and you will have to response with the correct link to download them. There is no restriction to where the client will download the file from, so you can link to any server.
### Online CDN
Thanks to `sarah` (`sarayalth`) from the LL Hax discord, there is a CDN that we can use to avoid hosting our own files.
The server is at [https://llsifas.catfolk.party/static](https://llsifas.catfolk.party/static) or [https://llsifas.imsofucking.gay/static](https://llsifas.imsofucking.gay/static).
You can get the files in `static/2d61e7b4e89961c7` for GL files or `static/b66ec2295e9a00aa` for JP files.
### Self hosted CDN
If you don't want to use the online CDN, you can download the data and host it yourself.
The data is around 20GB for both GL and JP server (around 40GB for both).
One way to get them is from [archive.org](https://archive.org/details/ll-sifas-cdn-data). The direct downloading speed is not that great, so be prepared to leave your machine on for a very long time. If you don't want that, download using the `.torrent`, it would be much appreciated if you also host the files once downloaded. Do note that there are risks associated with torrenting, but that topic will not be discussed here.
Another way to get them is from extracting the downloaded game files or download the files yourself from the online CDN.
You can also try to extract the relevant files from a client where you have the file downloaded. To extract the files, use [this youtube tutorial](https://youtu.be/j4oh3qrCrfw), or any other methods you know.

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<h1>Home</h1>
<h2 id="welcome">Welcome<a class="headerlink" href="#welcome" title="Permanent link">&para;</a></h2>
<p>This mkdocs instance includes all documentation related to the terms of Love Live game hacking.</p>
<h3 id="about">About<a class="headerlink" href="#about" title="Permanent link">&para;</a></h3>
<p>LL Hax is a community created by <a href="https://caret.rs/">Caret</a>. The original purpose of creating this community was to take notes and do research on hacking SIFAC. Then when SIF was getting EoS, Caret opened up the community to those users, which led to SIFAS and SIF2.</p>
<p>Currently, the LL Hax community resides in a cozy discord server, but Caret also set up a matrix server as a back up, just in case (desipte unlikely-ness).</p>
<h4 id="discord_server">Discord Server<a class="headerlink" href="#discord_server" title="Permanent link">&para;</a></h4>
<p><a href="https://discord.gg/VnhnvdW8CG">https://discord.gg/VnhnvdW8CG</a></p>
<h4 id="matrix_server">Matrix Server<a class="headerlink" href="#matrix_server" title="Permanent link">&para;</a></h4>
<p>Matrix is a decentralized messaging system that enables secure communication and collaboration across platforms. </p>
<p><a href="https://matrix.to/#/#ll-hax:m.sif.moe">https://matrix.to/#/#ll-hax:m.sif.moe</a></p>
<p>Check out a list of clients here:
<a href="https://matrix.org/ecosystem/clients/">https://matrix.org/ecosystem/clients/</a></p>
<h3 id="notable_users">Notable Users<a class="headerlink" href="#notable_users" title="Permanent link">&para;</a></h3>
<p>Below is a list of notable users who have made contributions ranging from a few helpful messages to entire archival projects of games. This list is not in any particular order. If you would like your name removed, added or updated in anyway (as I've likely forgotten or made a mistake), please make a pull request.</p>
<ul>
<li>CursedBlackCat</li>
<li>tungnotpunk</li>
<li>hentaku</li>
<li>AuahDark</li>
<li>rayfirefist</li>
<li>varnotfound</li>
<li>asesidaa</li>
<li>BocuD</li>
<li>gam</li>
<li>chikachi0801</li>
<li>CPPO</li>
<li>Formula91</li>
<li>Shiz</li>
<li>cosplayerkyo</li>
<li>merkusberkus</li>
</ul>
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- Patching the apk: sif/apk-patching.md
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- SIFAS:
- SIFAS - Introduction: sifas/README.md
- Private (self hostable) servers: sifas/private-server.md
- Easy install: sifas/easy-install.md
- Patching the apk: sifas/apk-patching.md
- SIF2:
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<h1>Puchiguru</h1>
<h2 id="puchiguru">Puchiguru<a class="headerlink" href="#puchiguru" title="Permanent link">&para;</a></h2>
<p>Puchiguru Love Live! (ぷちぐるラブライブ! Puchiguru Rabu raibu!) was a game released for iOS and Android, based on the Love Live! franchise. It was developed and published by Pokelabo, Inc. and was released on April 24, 2018 for both iOS and Android devices. The game's service was terminated on May 31, 2019.<a href="https://love-live.fandom.com/wiki/Puchiguru_Love_Live!">^1</a></p>
<p>Puchiguru (as of 2023) has a private server hosted by <code>CursedBlackCat</code>.</p>
<h2 id="discord">Discord<a class="headerlink" href="#discord" title="Permanent link">&para;</a></h2>
<p><a href="https://discord.gg/S64Yryk">https://discord.gg/S64Yryk</a></p>
<p>(Copied from the Discord)</p>
<blockquote>
<p>Private server APK:
https://pokenesos.com/</p>
<p>IOS Method:</p>
<p>https://pokenesos.com/ios</p>
</blockquote>
<p>(Copied from <a href="https://www.reddit.com/r/Puchiguru/comments/8ec5le/puchiguru_download_links_for_android_and_ios/">Reddit</a> by <code>CursedBlackCat</code>)</p>
<blockquote>
<p>Puchiguru download links for Android and iOS!
<a href="https://itunes.apple.com/jp/app/%E3%81%B7%E3%81%A1%E3%81%90%E3%82%8B%E3%83%A9%E3%83%96%E3%83%A9%E3%82%A4%E3%83%96/id1273636724?l=en&amp;mt=8">iOS Link</a></p>
<p>iOS App Store Download Link
<a href="https://play.google.com/store/apps/details?id=jp.co.pokelabo.puchiguru">Android Links</a></p>
<p><a href="https://play.google.com/store/apps/details?id=jp.co.pokelabo.puchiguru">Android Google Play Download Link</a></p>
<p><a href="https://apkpure.com/%E3%81%B7%E3%81%A1%E3%81%90%E3%82%8B%E3%83%A9%E3%83%96%E3%83%A9%E3%82%A4%E3%83%96%EF%BC%81/jp.co.pokelabo.puchiguru">Android APK Download Link (APKpure)</a></p>
<p><a href="https://apps.qoo-app.com/en/app/5627/%E3%81%B7%E3%81%A1%E3%81%90%E3%82%8B%E3%83%A9%E3%83%96%E3%83%A9%E3%82%A4%E3%83%96%EF%BC%81">Android QooApp Link</a></p>
<p>Please note that you will not be able to play the game until the server goes live at 12PM noon on April 24, JST. A countdown timer until then can be found <a href="https://www.timeanddate.com/countdown/generic?iso=20180424T12&amp;p0=248&amp;msg=Puchiguru+Server+Goes+Live&amp;font=cursive&amp;csz=1">here</a>.
</p>
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<h1>Patching the apk</h1>
<p>These steps aren't needed unless you want to host your server somewhere other than the same device, so either on a seperate server/computer.</p>
<h4 id="prerequisites">Prerequisites:<a class="headerlink" href="#prerequisites" title="Permanent link">&para;</a></h4>
<ul>
<li><a href="https://apktool.org/">apktool</a></li>
<li><a href="https://github.com/DarkEnergyProcessor/libhonoka/releases/">libhonoka</a></li>
<li><a href="https://github.com/patrickfav/uber-apk-signer">uber-apk-signer</a></li>
</ul>
<h4 id="steps">Steps:<a class="headerlink" href="#steps" title="Permanent link">&para;</a></h4>
<ol>
<li>Download the <a href="https://cdn.sif.moe/lovelive-community.apk">modified lovelive sif apk</a> (<a href="https://pixeldrain.com/u/8vx6azHr">jp</a>)</li>
<li>Run <code>apktool d lovelive-community.apk</code> to decompile the apk.</li>
<li>Unzip <code>config/server_info.json</code> from <code>assets/AppAssets.zip</code>.</li>
<li>Use libhonoka to decrypt <code>server_info.json</code>. (<code>honoka2 server_info.json</code>)</li>
<li>Edit the json file to point to your server.</li>
<li>Re-encrypt the json file by running <code>honoka2 -e -j server_info.json</code>.</li>
<li>Replace the <code>assets/AppAssets.zip/config/server_info.json</code> file with the new one you patched.</li>
<li>Get the md5sum of <code>AppAssets.zip</code> and replace <code>assets/version</code> with the new md5sum.</li>
<li>Run <code>apktool b lovelive-community</code> to re-build the apk.</li>
<li>Run <code>uber-apk-signer -a lovelive-community/dist/&lt;apk name&gt;.apk LLSIF_patched.apk</code>.</li>
</ol>
<p><strong>uber-apk-signer will sign the APK with a debug keystore. You should sign with your own keystore if you are planning to distribute this!</strong></p>
<p>Assuming you did it correctly, your newly signed apk is ready to install and run.</p>
<h4 id="web_based_patcher">Web based patcher<a class="headerlink" href="#web_based_patcher" title="Permanent link">&para;</a></h4>
<p>I compiled libhonoka to WebAssembly and made it an easy GUI to use: <a href="https://ethanaobrien.github.io/sif-patcher/">https://ethanaobrien.github.io/sif-patcher/</a>
You will still need to follow step 10 from above.</p>
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<p>Love Live! School idol festival (ラブライブ!スクールアイドルフェスティバル Rabu raibu! Sukūru Aidoru Fesutibaru, LLSIF) was a rhythm game released for iOS and Android, based on the Love Live! franchise. It was published by Bushiroad and developed by KLab Inc. and was released on April 16, 2013 for iOS and June 6, 2013 for Android devices.</p>
<p>An English version was released on May 12, 2014 under the title "School Idol Festival" at version 1.6. A Taiwanese version was released on May 22, 2014 under Mobimon Inc. at version 1.2. A Chinese version was released on June 12, 2014 under MariyGames at version 1.0. A Korean version was released on July 1, 2014 under NHN Entertainment Corp. at version 1.1. The Korean version was shut down and merged with the Global version on August 10, 2016. The Traditional Chinese version was shut down and merged with the Global version as of May 17, 2017. The Japanese Version was merged with the Global Version on June 10, 2021 and the Korean version &amp; Traditional Chinese options was removed.</p>
<p>An arcade version was announced to be in production on November 27, 2015 and was made available for play on December 6, 2016. A new game titled Love Live! School Idol Festival ALL STARS was announced to be in production on September 21, 2017, and was released on September 26, 2019. Both games will continue to run concurrently alongside each other.</p>
<p>A successor to the game Love Live! School idol festival 2 MIRACLE LIVE! was announced on September 25, 2022, also featuring Nijigasaki High School Idol Club and Liella!.</p>
<p>On January 31, 2023, it was announced that the game's service would be shut down on March 31, 2023.<a href="https://love-live.fandom.com/wiki/Love_Live!_School_idol_festival">^1</a></p>
<p>Looking to setup a private server? Continue onto <a href="private-servers/">Private Servers</a>.</p>
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<h1>Patching the ipa</h1>
<p>These steps are required for iOS users looking to play sif.</p>
<h4 id="prerequisites">Prerequisites:<a class="headerlink" href="#prerequisites" title="Permanent link">&para;</a></h4>
<ul>
<li>linux/macos/wsl2</li>
<li><a href="https://github.com/DarkEnergyProcessor/libhonoka/releases/">libhonoka</a></li>
</ul>
<h4 id="steps">Steps:<a class="headerlink" href="#steps" title="Permanent link">&para;</a></h4>
<ol>
<li>Download the <a href="https://mega.nz/file/R1dQhLCL#mANiHWyDQY8ZmzkFcMadLTpKLpaWT7r0jiQE4wQ_Mqk">modified lovelive sif ipa</a></li>
<li>Run <code>unzip Application.ipa</code> to unzip the app.</li>
<li>Use libhonoka to decrypt <code>server_info.json</code>. (<code>honoka2 server_info.json</code>) located at <code>Payload\LoveLive.app\ProjectResources\config\</code></li>
<li>Edit the json file to point to your server.</li>
<li>Re-encrypt the json file by running <code>honoka2 -e -j server_info.json</code>.</li>
<li>Run <code>zip -qr "Application.resigned.ipa" Payload</code> to re-zip the ipa.</li>
<li>Use <a href="https://sideloadly.io/">sideloadly</a> to install the ipa.</li>
</ol>
<p>Assuming you did it correctly, you should be able to open the app and play sif.</p>
<h4 id="web_based_patcher">Web based patcher<a class="headerlink" href="#web_based_patcher" title="Permanent link">&para;</a></h4>
<p>I compiled libhonoka to WebAssembly and made it an easy GUI to use: <a href="https://ethanaobrien.github.io/sif-patcher/">https://ethanaobrien.github.io/sif-patcher/</a>
Then just use <a href="https://sideloadly.io/">sideloadly</a> to install the ipa.</p>
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<h1>Private (self hostable) servers</h1>
<p>Special thanks to AuahDark and hentaku for being the gods that carried us this far. If it wasn't for these two (and many others in the community), we would not have the game to play anymore!</p>
<p>Currently there are a few methods of playing SIF in a semi-online state, but you are the hoster of this server. There are however public CDN servers (hosting the game files like musics and story files). This is also self-hostable but there is no written guide for it at the moment.</p>
<p>Both iOS and Android are supported. Follow the guide for your platform below:</p>
<p><br></p>
<p>Android: <strong><a href="../sif-android/">Setup for Android</a></strong></p>
<p>iOS: <strong>You must use NPPS4</strong> (unless you modify LLSIF@home). See <a href="https://gist.github.com/MikuAuahDark/eabf54e9db3f5004e3ccd9a72f0d79d5#npps4-in-pclaptop">this guide</a>, and <a href="../ipa-patching/">patch the ipa</a>.</p>
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<h1>Sif android</h1>
<h2 id="setup_for_android">Setup for Android<a class="headerlink" href="#setup_for_android" title="Permanent link">&para;</a></h2>
<h3 id="download_the_apk_android_package">Download the APK (Android Package)<a class="headerlink" href="#download_the_apk_android_package" title="Permanent link">&para;</a></h3>
<p>Retrieve the APK file. There are many locations for this, but the main requirement is that it's patched to work with the server we'll be setting up. Try getting it at the locations below:</p>
<ul>
<li><a href="https://cdn.sif.moe/lovelive-community.apk">https://cdn.sif.moe/lovelive-community.apk</a></li>
<li><a href="https://ethanthesleepy.one/public/lovelive/sif/lovelive-community.apk">https://ethanthesleepy.one/public/lovelive/sif/lovelive-community.apk</a></li>
</ul>
<p>The apk has been modified to do the following:</p>
<ul>
<li>Automatic in-game language selection between English and Japanese based on system language or Android 13 per-app language setting.</li>
<li>Runs natively in Android emulator. All binaries supported by Android, including x86-64, is available.</li>
<li>Activates debug mode which show a little bit more information in-game.</li>
<li>Backtrace, AppsFlyer, and Google Play is neutralized.</li>
<li>Backtrace error is printed to logcat.</li>
<li>Uses RSA private key from tungnotpunk/LLSIF@Home which should be compatible with LLSIF@Home and NPPS4.</li>
<li>AppAssets.zip is patched to load from localhost:51376. This means it's compatible with LLSIF@Home and NPPS4.</li>
</ul>
<p>This apk is signed with the following cert hash. This can be verified with an app like appverifier.
<code>07:31:46:BE:D1:B2:13:E6:00:57:DA:4C:05:4F:A1:9C:41:AA:99:77:E2:A8:E8:26:93:CB:84:54:E6:C1:8E:71</code></p>
<p>Note: It does NOT contain patch to neutralize X-Message-Sign check. If you can't get XMS verification working, you need to patch it yourself. You should make your private server generate the correct XMS, though.
Note2: It's recommended to launch the game in English for the first time. Otherwise, when you launch the game in Japanese for the first time, switching to English will erase all your game data (excluding your account). This logic is in the Lua script of the game. Help on neutralizing this behavior is welcome.</p>
<p>How to generate X-Message-Sign:
- <a href="https://github.com/DarkEnergyProcessor/NPPS4/blob/b24b4e2a71be3c268c069a49bd3fae2bb25d7feb/npps4/util.py#L37-L42">Python</a>
- <a href="https://codeberg.org/dic1911/LLSIF.local/src/commit/e7e780258dca86c2f1a77577897fad23298fe9c7/handler/util.js#L18-L34">NodeJS</a>
- <a href="https://github.com/ethanaobrien/sif-server/blob/4dbd8d837ebb1d497420359c340541e8c8c69316/src/router/global.rs#L73-L92">Rust</a></p>
<p>After the APK is retrieved and installed, then you should install the private server.</p>
<h3 id="modifying_the_app_to_point_to_your_pc">Modifying the app to point to your PC<a class="headerlink" href="#modifying_the_app_to_point_to_your_pc" title="Permanent link">&para;</a></h3>
<p>Please see <a href="../apk-patching/">APK patching</a>.</p>
<h3 id="seting_up_the_private_server">Seting up the private server<a class="headerlink" href="#seting_up_the_private_server" title="Permanent link">&para;</a></h3>
<p>There are currently 2 recommended private servers for SIF:</p>
<ul>
<li>NPPS4: Written in Python. This server implements progression and attempts to emulate the official server as closely as possible. Gacha works.</li>
<li>LLSIF@Home: Written in JavaScript using NodeJS. This server gives you all cards, and all songs are unlocked. There is no progression, and gacha does not work. <strong>This method is recommended for those that are less-techsavvy.</strong></li>
</ul>
<h3 id="setting_up_llsifhome">Setting up LLSIF@Home<a class="headerlink" href="#setting_up_llsifhome" title="Permanent link">&para;</a></h3>
<ol>
<li>Install Termux</li>
<li>Run this command(s) inside of <code>Termux</code>:</li>
</ol>
<pre><code>curl http://ll.sif.moe/android | bash
</code></pre>
<p><strong><em>OR</em></strong> (if the command above fails do the commands below)</p>
<pre><code>wget http://ll.sif.moe/android
bash android
</code></pre>
<p>(curl is broken currently, this will be one command if curl is fixed)
3. After it is done and it shows you the link to the discord/matrix server. <strong>Enter <code>exit</code> and re-launch termux.</strong>
4. You can run <code>runserver</code> to start the private server.
4. After this is done, you should be able to launch the game and it should just work. Message in the discord or matrix if help is needed.</p>
<h3 id="setting_up_npps4">Setting up NPPS4<a class="headerlink" href="#setting_up_npps4" title="Permanent link">&para;</a></h3>
<ul>
<li>Please refer to <a href="https://gist.github.com/MikuAuahDark/eabf54e9db3f5004e3ccd9a72f0d79d5">this guide</a></li>
</ul>
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<h1>Easy install</h1>
<p>Both iOS and Android are supported. Follow the guide for your platform below:</p>
<h3 id="android">Android<a class="headerlink" href="#android" title="Permanent link">&para;</a></h3>
<p>Download the latest release of the <a href="https://git.ethanthesleepy.one/ethanaobrien/ew-android/releases">EW Android app</a>. This app will walk you through the setup, tell you what to download, and run the server for you.</p>
<p>This apk is signed with the following cert hash. This can be verified with an app like appverifier.
<code>18:A6:C1:5E:13:B7:9C:D3:A6:A3:39:59:2C:A9:6F:AD:04:9B:E8:E7:7A:02:9E:D7:4A:0A:5B:87:6E:F0:85:7D</code></p>
<h3 id="ios">iOS<a class="headerlink" href="#ios" title="Permanent link">&para;</a></h3>
<ol>
<li>Use Sideloadly to install <a href="https://ethanthesleepy.one/public/lovelive/sif2/sif2-gl.ipa">the global ipa</a> or <a href="https://ethanthesleepy.one/public/lovelive/sif2/sif2-jp.ipa">the JP ipa</a>.</li>
<li>Set the asset url in system settings (under sif2 app) to <code>https://sif2.sif.moe</code> <em>(no / at the end)</em></li>
<li>Setup a server on your computer using the latest ew release: <a href="https://git.ethanthesleepy.one/ethanaobrien/ew/releases">https://git.ethanthesleepy.one/ethanaobrien/ew/releases</a></li>
<li>Plug http://<your computer ipv4 address here> into settings (example: <code>http://192.168.1.123</code> <em>no / at the end</em>)</li>
</ol>
<p>You can now open the app and play, if you did it right......</p>
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<h1>SIF2 - Introduction</h1>
<p>(the following was copied from the fandom wiki)</p>
<p>Love Live! School idol festival 2 MIRACLE LIVE! (ラブライブスクールアイドルフェスティバル2 MIRACLE LIVE! Rabu raibu! Sukūru Aidoru Fesutibaru 2 MIRAKURU RAIBU!, LLSIF 2 MIRACLE LIVE!) was a rhythm game and the sequel to the game Love Live! School idol festival, based on the Love Live! franchise. The game was announced on September 25, 2022 and was officially released on April 15, 2023 with the Global, Korean, and Traditional Chinese versions following on February 1, 2024. The original release date was set for December 2023, but delays in development pushed back the release of the game.</p>
<h3 id="the_users_perspective">The users perspective<a class="headerlink" href="#the_users_perspective" title="Permanent link">&para;</a></h3>
<p>SIF2 was a funny game. Global got an EOS and release date in the same announcement, and the game was incredibly unstable the entire time. This was mainly because they cheaped out on the server (very cheaped out) which caused the connection experience with global to be terrible. JP was okay afaik, but still had its fair share of issues.</p>
<p>Wanting to setup your own on-device server? Check <a href="easy-install/">Easy install</a>.</p>
<p>Wanting to learn more and setup your own local server? Check <a href="private-servers/">Private Servers</a></p>
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SIFAS - Introduction
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SIFAS - Introduction
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Private (self hostable) servers
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Easy install
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Patching the apk
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SIF2
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SIF2
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SIF2 - Introduction
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Private (self hostable) servers
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Easy install
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<h1>SIFAS - Introduction</h1>
<p>(the following was copied from the fandom wiki)</p>
<p>Love Live! School Idol Festival ALL STARS (ラブライブ!スクールアイドルフェスティバル ALL STARS Rabu raibu! Sukūru Aidoru Fesutibaru ALL STARS) was a rhythm action game developed for mobile platforms, based on the Love Live! and related franchises. It is published by Bushiroad and developed by KLab Inc., and was released on September 26, 2019. It was first announced at Tokyo Game Show 2017 on September 21, 2017. Prior to the announcement, it was first introduced and teased on March 30, 2017 as the PERFECT Dream Project in conjunction with SIF's 4th year anniversary.
Love Live! School Idol Festival ALL STARS was designed with "the greatest, best idol game" as its concept. Characters from μs, Aqours and Nijigasaki High School Idol Club appear within this game.</p>
<p>On April 30, 2023, it was announced that the game's service would be shut down on June 30, 2023.</p>
<h2 id="some_random_forewords">Some random forewords<a class="headerlink" href="#some_random_forewords" title="Permanent link">&para;</a></h2>
<p>SIFAS, whether you liked it or not, was unjustly killed in favor of a bad "sequel". SIFAS die and bring with it things like fully animated navigator, stories, costume, and of course the main selling point of the game - 3DMV. With SIFAS gone, the only way to officially watch 3DMV is through the Link Live app (doesn't have other groups), or through some metaverse VR stuff that you have to pay for (per concert).</p>
<p>Luckily for us, the community managed to preserve most if not all of the beloved aspects of the game. Thanks to various community members, there are works done and being done so that with a bit of tinkering, you can install and play SIFAS.</p>
<p>Wanting to setup your own local server? Check <a href="easy-install/">Easy install</a>.</p>
<p>Wanting to learn more and setup your own local server? check <a href="private-server/">Private Server</a></p>
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