From 47466b3c1ab17153810d09458eaa999717320bd2 Mon Sep 17 00:00:00 2001 From: BuildTools Date: Tue, 25 Jul 2023 20:57:21 -0500 Subject: [PATCH] Fixed --- docs/sifac/README.md | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/docs/sifac/README.md b/docs/sifac/README.md index 4f7a264..237ea7b 100644 --- a/docs/sifac/README.md +++ b/docs/sifac/README.md @@ -78,6 +78,7 @@ After that step, edit your arcade machine's hosts file: 127.0.0.1 nesys.taito.co.jp 127.0.0.1 fjm170920zero.nesica.net ``` +MAKE SURE NOT TO ADD HASHTAGS TO THESE LINES! (If its the same PC, just leave it as `127.0.0.1` if its a different PC on your network, replace it with the IP address) Once your computer resolves the domains to where ever you host the game server, we need to add some registry entries to enable the NesysService to run. @@ -128,11 +129,16 @@ Make sure you set it up with basic .NET functionality. (It should install the th Then if you haven't already, download the LLServer repo: [https://github.com/asesidaa/LLServer/archive/refs/heads/master.zip](https://github.com/asesidaa/LLServer) +To run that, all you need to do is open the `.sln` file in Visual Studio. Then click the green `HTTPS` button! + ### Network Interfaces NesysService will require you to have a single interface enabled (and the other ones disabled) in order for it to connect correctly. Make sure you only have one network interface enabled like the picture below: + + ![image-20230716133155441](../images/interfaces.png) + ### Patched Binary Lastly you will need the patched binary with the correct public key. This key is used to confirm that it's talking to the right server.